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Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos - Some Cleanups and Script optimization
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@ -1,14 +1,48 @@
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if (vehicle player == player) exitwith {false};
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if !(local vehicle player) exitwith {false};
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if (speed vehicle player > 2 || speed vehicle player < -2) exitwith {false};
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if (((getpos vehicle player) select 2) > 1) exitwith {false};
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/*
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Author: [Ignatz] He-Man
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Contributors: Aaron Clark - EpochMod.com
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Description:
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Check if in Service Point for A3 Epoch
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/servicepoint/EPOCH_SP_Check.sqf
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*/
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private ['_inSP','_vehicle','_vehName','_allRepaired'];
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_vehicle = vehicle player;
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if (_vehicle == player) exitwith {false};
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if !(local _vehicle) exitwith {false};
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if (speed _vehicle > 2 || speed _vehicle < -2) exitwith {false};
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if (((getpos _vehicle) select 2) > 1) exitwith {false};
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if (!(_vehicle iskindof 'ship') && (((getposasl _vehicle) select 2) < 1)) exitwith {false};
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_config = 'CfgServicePoint' call EPOCH_returnConfig;
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_servicepoints = getArray (_config >> worldname >> 'ServicePoints');
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_servicepointDist = ["CfgServicePoint", "ServicePointDist", 40] call EPOCH_fnc_returnConfigEntryV2;
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_ServicePointClasses = ["CfgServicePoint", "ServicePointClasses", []] call EPOCH_fnc_returnConfigEntryV2;
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if (_servicepoints isequalto []) exitwith {false};
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if !(({player distance _x < _servicepointDist} count _servicepoints > 0)) exitwith {false};
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_Vehicle = vehicle player;
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if (!(_Vehicle iskindof 'ship') && (((getposasl _Vehicle) select 2) < 1)) exitwith {false};
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true
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if (_servicepoints isequalto [] && _ServicePointClasses isequalto []) exitwith {false};
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if (_vehicle == player) exitwith {false};
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if !(local _vehicle) exitwith {false};
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if (speed _vehicle > 2 || speed _vehicle < -2) exitwith {false};
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if (((getpos _vehicle) select 2) > 1) exitwith {false};
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if (!(_vehicle iskindof 'ship') && (((getposasl _vehicle) select 2) < 1)) exitwith {false};
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_inSP = false;
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if (({player distance _x < _servicepointDist} count _servicepoints > 0)) then {
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_inSP = true;
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};
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if (!_inSP) then {
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if !(_ServicePointClasses isequalto []) then {
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_nearClasses = nearestobjects [_vehicle,_ServicePointClasses,_servicepointDist];
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if !(_nearClasses isequalto []) then {
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_inSP = true;
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};
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};
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};
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_inSP
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