mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
commit
ae62c66697
@ -43,16 +43,23 @@
|
||||
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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||||
[Info] Removed old .bikey and added new one for 0380.
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||||
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Build: 427
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Build: 429
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[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
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[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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||||
[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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[Changed] Epoch AH reworked displayAddEventHandler checks to use.
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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||||
[Fixed] Fixed Arma install batch script not closing after update.
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[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
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[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
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[Fixed] Green Marked traders unable to be accessed.
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[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
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[Fixed] Trailing commas in CfgLootTable.
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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[Fixed] removeExec Battleye kick fixed.
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[Fixed] Player getting stuck waiting for inventory to load.
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[Fixed] Delete base object if over limit.
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[Info] Defined proper settings in full redis-example.conf
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|
@ -15,4 +15,4 @@ http://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Credits:
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=====
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https://github.com/EpochModTeam/Epoch/CREDITS.md
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https://github.com/EpochModTeam/Epoch/blob/master/CREDITS.md
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|
@ -3,7 +3,7 @@ BattlEyePath = C:\BattlEye
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InstanceID = NA123
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LogAbuse = 1
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IP = 127.0.0.1
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Port = 2303
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Port = 2304
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Password = changeme
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[Redis]
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||||
|
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@ -34,7 +34,7 @@
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||||
|
||||
# On Windows, daemonize and pidfile are not supported.
|
||||
# However, you can run redis as a Windows service, and specify a logfile.
|
||||
# The logfile will contain the pid.
|
||||
# The logfile will contain the pid.
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||||
|
||||
# Accept connections on the specified port, default is 6379.
|
||||
# If port 0 is specified Redis will not listen on a TCP socket.
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||||
@ -57,7 +57,7 @@ tcp-backlog 511
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||||
# Examples:
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||||
#
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||||
# bind 192.168.1.100 10.0.0.1
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||||
# bind 127.0.0.1
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bind 127.0.0.1
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# Specify the path for the Unix socket that will be used to listen for
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@ -95,12 +95,12 @@ tcp-keepalive 0
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loglevel notice
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||||
|
||||
# Specify the log file name. Also 'stdout' can be used to force
|
||||
# Redis to log on the standard output.
|
||||
# Redis to log on the standard output.
|
||||
logfile ""
|
||||
|
||||
# To enable logging to the Windows EventLog, just set 'syslog-enabled' to
|
||||
# To enable logging to the Windows EventLog, just set 'syslog-enabled' to
|
||||
# yes, and optionally update the other syslog parameters to suit your needs.
|
||||
# If Redis is installed and launched as a Windows Service, this will
|
||||
# If Redis is installed and launched as a Windows Service, this will
|
||||
# automatically be enabled.
|
||||
# syslog-enabled no
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||||
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||||
@ -136,7 +136,7 @@ databases 16
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save 900 1
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save 300 10
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save 60 10000
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||||
save 60 1000
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||||
|
||||
# By default Redis will stop accepting writes if RDB snapshots are enabled
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||||
# (at least one save point) and the latest background save failed.
|
||||
@ -175,9 +175,9 @@ dbfilename dump.rdb
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||||
#
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||||
# The DB will be written inside this directory, with the filename specified
|
||||
# above using the 'dbfilename' configuration directive.
|
||||
#
|
||||
#
|
||||
# The Append Only File will also be created inside this directory.
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||||
#
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||||
#
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||||
# Note that you must specify a directory here, not a file name.
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||||
dir ./
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||||
|
||||
@ -378,12 +378,12 @@ slave-priority 100
|
||||
#
|
||||
# This should stay commented out for backward compatibility and because most
|
||||
# people do not need auth (e.g. they run their own servers).
|
||||
#
|
||||
#
|
||||
# Warning: since Redis is pretty fast an outside user can try up to
|
||||
# 150k passwords per second against a good box. This means that you should
|
||||
# use a very strong password otherwise it will be very easy to break.
|
||||
#
|
||||
# requirepass foobared
|
||||
requirepass Changeme9832
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||||
|
||||
# Command renaming.
|
||||
#
|
||||
@ -419,59 +419,59 @@ slave-priority 100
|
||||
|
||||
# The Linux version of Redis relies on the system call fork() to perform
|
||||
# point-in-time snapshots of the heap. In addition to the AOF and RDB backup
|
||||
# mechanism, the master-slave synchronization and clustering features are
|
||||
# dependent on this behavior of fork(). In order for the Windows version to
|
||||
# mechanism, the master-slave synchronization and clustering features are
|
||||
# dependent on this behavior of fork(). In order for the Windows version to
|
||||
# perform like the Linux version we had to simulate this aspect of fork().
|
||||
# Doing so meant moving the Redis heap into a memory mapped file that can
|
||||
# be shared with a child process.
|
||||
# be shared with a child process.
|
||||
#
|
||||
# *** There must be disk space available for this file in order for Redis
|
||||
# to launch. *** The default configuration places this file in the local
|
||||
# *** There must be disk space available for this file in order for Redis
|
||||
# to launch. *** The default configuration places this file in the local
|
||||
# appdata directory. If you wish to move this file to another local disk,
|
||||
# use the heapdir flag as described below.
|
||||
#
|
||||
# The maxheap flag controls the maximum size of this memory mapped file,
|
||||
# as well as the total usable space for the Redis heap. Running Redis
|
||||
# without either maxheap or maxmemory will result in a memory mapped file
|
||||
# being created that is equal to the size of physical memory. During
|
||||
# without either maxheap or maxmemory will result in a memory mapped file
|
||||
# being created that is equal to the size of physical memory. During
|
||||
# fork() operations the total page file commit will max out at around:
|
||||
#
|
||||
# (size of physical memory) + (2 * size of maxheap)
|
||||
#
|
||||
# For instance, on a machine with 8GB of physical RAM, the max page file
|
||||
# For instance, on a machine with 8GB of physical RAM, the max page file
|
||||
# commit with the default maxheap size will be (8)+(2*8) GB , or 24GB. The
|
||||
# default page file sizing of Windows will allow for this without having
|
||||
# default page file sizing of Windows will allow for this without having
|
||||
# to reconfigure the system. Larger heap sizes are possible, but the maximum
|
||||
# page file size will have to be increased accordingly.
|
||||
#
|
||||
# The Redis heap must be larger than the value specified by the maxmemory
|
||||
# flag, as the heap allocator has its own memory requirements and
|
||||
# fragmentation of the heap is inevitable. If only the maxmemory flag is
|
||||
# specified, maxheap will be set at 1.5*maxmemory. If the maxheap flag is
|
||||
# specified along with maxmemory, the maxheap flag will be automatically
|
||||
# increased if it is smaller than 1.5*maxmemory.
|
||||
#
|
||||
#
|
||||
# The Redis heap must be larger than the value specified by the maxmemory
|
||||
# flag, as the heap allocator has its own memory requirements and
|
||||
# fragmentation of the heap is inevitable. If only the maxmemory flag is
|
||||
# specified, maxheap will be set at 1.5*maxmemory. If the maxheap flag is
|
||||
# specified along with maxmemory, the maxheap flag will be automatically
|
||||
# increased if it is smaller than 1.5*maxmemory.
|
||||
#
|
||||
# maxheap <bytes>
|
||||
|
||||
# The heap memory mapped file must reside on a local path for heap sharing
|
||||
# between processes to work. A UNC path will not suffice here. For maximum
|
||||
# The heap memory mapped file must reside on a local path for heap sharing
|
||||
# between processes to work. A UNC path will not suffice here. For maximum
|
||||
# performance this should be located on the fastest local drive available.
|
||||
# This value defaults to the local application data folder(e.g.,
|
||||
# "%USERPROFILE%\AppData\Local"). Since this file can be very large, you
|
||||
# may wish to place this on a drive other than the one the operating system
|
||||
# may wish to place this on a drive other than the one the operating system
|
||||
# is installed on.
|
||||
#
|
||||
# Note that you must specify a directory here, not a file name.
|
||||
# heapdir <directory path(absolute or relative)>
|
||||
|
||||
# If Redis is to be used as an in-memory-only cache without any kind of
|
||||
# persistence, then the fork() mechanism used by the background AOF/RDB
|
||||
# If Redis is to be used as an in-memory-only cache without any kind of
|
||||
# persistence, then the fork() mechanism used by the background AOF/RDB
|
||||
# persistence is unneccessary. As an optimization, all persistence can be
|
||||
# turned off in the Windows version of Redis. This will disable the creation of
|
||||
# the memory mapped heap file, redirect heap allocations to the system heap
|
||||
# the memory mapped heap file, redirect heap allocations to the system heap
|
||||
# allocator, and disable commands that would otherwise cause fork() operations:
|
||||
# BGSAVE and BGREWRITEAOF. This flag may not be combined with any of the other
|
||||
# flags that configure AOF and RDB operations.
|
||||
# BGSAVE and BGREWRITEAOF. This flag may not be combined with any of the other
|
||||
# flags that configure AOF and RDB operations.
|
||||
# persistence-available [(yes)|no]
|
||||
|
||||
# Don't use more memory than the specified amount of bytes.
|
||||
@ -512,18 +512,18 @@ slave-priority 100
|
||||
# Peak Working Set reported by the Windows Task Manager and the used_memory_peak
|
||||
# reported by the INFO command.
|
||||
#
|
||||
# maxmemory <bytes>
|
||||
maxmemory 1gb
|
||||
|
||||
# MAXMEMORY POLICY: how Redis will select what to remove when maxmemory
|
||||
# is reached. You can select among five behaviors:
|
||||
#
|
||||
#
|
||||
# volatile-lru -> remove the key with an expire set using an LRU algorithm
|
||||
# allkeys-lru -> remove any key according to the LRU algorithm
|
||||
# volatile-random -> remove a random key with an expire set
|
||||
# allkeys-random -> remove a random key, any key
|
||||
# volatile-ttl -> remove the key with the nearest expire time (minor TTL)
|
||||
# noeviction -> don't expire at all, just return an error on write operations
|
||||
#
|
||||
#
|
||||
# Note: with any of the above policies, Redis will return an error on write
|
||||
# operations, when there are no suitable keys for eviction.
|
||||
#
|
||||
@ -612,7 +612,7 @@ appendfsync everysec
|
||||
# the same as "appendfsync none". In practical terms, this means that it is
|
||||
# possible to lose up to 30 seconds of log in the worst scenario (with the
|
||||
# default Linux settings).
|
||||
#
|
||||
#
|
||||
# If you have latency problems turn this to "yes". Otherwise leave it as
|
||||
# "no" that is the safest pick from the point of view of durability.
|
||||
no-appendfsync-on-rewrite no
|
||||
@ -620,7 +620,7 @@ no-appendfsync-on-rewrite no
|
||||
# Automatic rewrite of the append only file.
|
||||
# Redis is able to automatically rewrite the log file implicitly calling
|
||||
# BGREWRITEAOF when the AOF log size grows by the specified percentage.
|
||||
#
|
||||
#
|
||||
# This is how it works: Redis remembers the size of the AOF file after the
|
||||
# latest rewrite (if no rewrite has happened since the restart, the size of
|
||||
# the AOF at startup is used).
|
||||
@ -687,7 +687,7 @@ lua-time-limit 5000
|
||||
# but just the time needed to actually execute the command (this is the only
|
||||
# stage of command execution where the thread is blocked and can not serve
|
||||
# other requests in the meantime).
|
||||
#
|
||||
#
|
||||
# You can configure the slow log with two parameters: one tells Redis
|
||||
# what is the execution time, in microseconds, to exceed in order for the
|
||||
# command to get logged, and the other parameter is the length of the
|
||||
@ -818,7 +818,7 @@ hll-sparse-max-bytes 3000
|
||||
# that is rehashing, the more rehashing "steps" are performed, so if the
|
||||
# server is idle the rehashing is never complete and some more memory is used
|
||||
# by the hash table.
|
||||
#
|
||||
#
|
||||
# The default is to use this millisecond 10 times every second in order to
|
||||
# actively rehash the main dictionaries, freeing memory when possible.
|
||||
#
|
||||
|
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@ -1,4 +1,4 @@
|
||||
RConPort 2303
|
||||
RConPort 2304
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||||
RConPassword changemen0w
|
||||
MaxPing 350
|
||||
|
@ -49,9 +49,10 @@
|
||||
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\"" !="_ctrlBtn ctrlSetEventHandler [\"MouseButtonDblClick\", _verAct];"
|
||||
7 addMPEventHandler
|
||||
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler"
|
||||
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown}];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="_display displayaddeventhandler [\"mousemoving\",\"with uinamespace do {['watchFields'" !="/"CBA_fnc_addDisplayHandler/""
|
||||
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="_display displayaddeventhandler [\"mousemoving\",\"with uinamespace do {['watchFields'" !="/"CBA_fnc_addDisplayHandler/""
|
||||
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug"
|
||||
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" !="if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach [\"KeyUp\", \"KeyDown\"] };"
|
||||
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="displayRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";"
|
||||
7 displayRemoveAllEventHandlers !="_display displayRemoveAllEventHandlers _x;" !="if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach [\"KeyUp\", \"KeyDown\"] };"
|
||||
7 removeAllMissionEventHandlers
|
||||
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
|
||||
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" !="\"CBA_fnc_removeEventHandler\"" !="\\fnc_removeEventHandler" !="\"removeEventHandler"
|
@ -1,14 +1,14 @@
|
||||
// EPOCH SERVER CONFIG
|
||||
|
||||
// GLOBAL SETTINGS
|
||||
hostname = "EpochMod.com (0.3.8|1.54) ID02 YourHost";
|
||||
hostname = "EpochMod.com (0.3.8|1.58) ID02 YourHost";
|
||||
password = "";
|
||||
passwordAdmin = "!CHANGE_THIS_PASSWORD!";
|
||||
serverCommandPassword = "!CHANGE_THIS_PASSWORD!";
|
||||
logFile = "A3Master.log";
|
||||
verifySignatures = 2;
|
||||
BattlEye = 1;
|
||||
requiredBuild = 133741;
|
||||
requiredBuild = 135656;
|
||||
|
||||
// WHITELIST FILE TYPES
|
||||
allowedLoadFileExtensions[] = {:};
|
||||
@ -39,7 +39,7 @@ allowedVotedAdminCmds[] = {};
|
||||
|
||||
// INGAME SETTINGS
|
||||
disableVoN = 0; // If set to 1, Voice over Net will not be available
|
||||
vonCodecQuality = 20; // Quality from 1 to 30
|
||||
vonCodecQuality = 30; // Quality from 1 to 30
|
||||
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
|
||||
persistent = 1; // If 1, missions still run on even after the last player disconnected.
|
||||
|
||||
@ -48,7 +48,7 @@ class Missions
|
||||
{
|
||||
class Epoch {
|
||||
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
|
||||
difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
|
||||
difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom
|
||||
};
|
||||
};
|
||||
|
@ -1,58 +1,42 @@
|
||||
version=2;
|
||||
|
||||
viewDistance=3000;
|
||||
preferredObjectViewDistance=3000;
|
||||
terrainGrid=12.5;
|
||||
activeKeys[]=
|
||||
version=1;
|
||||
blood=1;
|
||||
singleVoice=0;
|
||||
gamma=1;
|
||||
brightness=1;
|
||||
difficulty = "Custom";
|
||||
class DifficultyPresets
|
||||
{
|
||||
};
|
||||
|
||||
class Difficulties
|
||||
{
|
||||
class veteran
|
||||
class CustomDifficulty
|
||||
{
|
||||
class Flags
|
||||
class Options
|
||||
{
|
||||
Armor=0;
|
||||
FriendlyTag=1;
|
||||
EnemyTag=0;
|
||||
MineTag=0;
|
||||
HUD=1;
|
||||
HUDWp=1;
|
||||
HUDWpPerm=1;
|
||||
HUDGroupInfo=1;
|
||||
AutoSpot=0;
|
||||
WeaponCursor=1;
|
||||
ClockIndicator=1;
|
||||
3rdPersonView=1;
|
||||
UltraAI=0;
|
||||
CameraShake=0;
|
||||
DeathMessages=1;
|
||||
NetStats=1;
|
||||
VonID=1;
|
||||
ExtendetInfoType=0;
|
||||
groupIndicators=2;
|
||||
friendlyTags=0;
|
||||
enemyTags=0;
|
||||
detectedMines=0;
|
||||
commands=1;
|
||||
waypoints=1;
|
||||
weaponInfo=0;
|
||||
stanceIndicator=1;
|
||||
reducedDamage=0;
|
||||
staminaBar=0;
|
||||
weaponCrosshair=1;
|
||||
visionAid=0;
|
||||
thirdPersonView=1;
|
||||
cameraShake=1;
|
||||
scoreTable=1;
|
||||
deathMessages=1;
|
||||
vonID=1;
|
||||
mapContent=0;
|
||||
autoReport=0;
|
||||
multipleSaves=0;
|
||||
|
||||
};
|
||||
skillFriendly=0.6;
|
||||
skillEnemy=0.6;
|
||||
precisionFriendly=0.28;
|
||||
precisionEnemy=0.28;
|
||||
aiLevelPreset=2;
|
||||
};
|
||||
class mercenary
|
||||
class CustomAILevel
|
||||
{
|
||||
class Flags
|
||||
{
|
||||
HUD=1;
|
||||
AutoSpot=0;
|
||||
WeaponCursor=0;
|
||||
DeathMessages=1;
|
||||
NetStats=1;
|
||||
VonID=1;
|
||||
};
|
||||
skillFriendly=0.6;
|
||||
skillEnemy=0.6;
|
||||
precisionFriendly=0.28;
|
||||
precisionEnemy=0.28;
|
||||
skillAI=1;
|
||||
precisionAI=0;
|
||||
};
|
||||
};
|
||||
|
||||
difficulty="veteran";
|
@ -13,10 +13,8 @@
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_antiWall.sqf
|
||||
*/
|
||||
private ["_worldPos","_front","_dirTo","_front2"];
|
||||
params ["_vehicle","_position","_unit"];
|
||||
params ["_unit","_position","_vehicle"];
|
||||
if (_unit == player) then {
|
||||
_vehicle removeAllEventHandlers "GetOut";
|
||||
EPOCH_currentVehicle = objNull;
|
||||
_worldPos = getPosATLVisual _vehicle;
|
||||
_worldPos set[2, (_worldPos select 2) + 1];
|
||||
_front = _worldPos;
|
||||
|
@ -40,6 +40,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then {
|
||||
("BIS_fnc_respawnCounter" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
|
||||
|
||||
{
|
||||
player removeEventHandler [_x, 0];
|
||||
player addEventHandler [_x,(["CfgEpochClient", _x, ""] call EPOCH_fnc_returnConfigEntryV2)];
|
||||
} forEach (["CfgEpochClient", "addEventHandler", []] call EPOCH_fnc_returnConfigEntryV2);
|
||||
|
||||
|
@ -50,13 +50,4 @@ while {'+_condition+'} do {
|
||||
};
|
||||
';
|
||||
}forEach _configs;
|
||||
_build_sqf = _build_sqf + '
|
||||
if (vehicle player != player) then {
|
||||
if (isNull EPOCH_currentVehicle) then {
|
||||
EPOCH_currentVehicle = vehicle player;
|
||||
EPOCH_currentVehicle addEventHandler["GetOut", "_this call EPOCH_antiWall"];
|
||||
};
|
||||
};
|
||||
uiSleep 0.1;
|
||||
};';
|
||||
call compile _build_sqf;
|
||||
|
@ -28,12 +28,11 @@ if (_vehicle == player) then {
|
||||
if (EPOCH_buildMode > 0) then {
|
||||
EPOCH_buildMode = 0;
|
||||
EPOCH_snapDirection = 0;
|
||||
hintsilent "BUILD MODE: DISABLED";
|
||||
[format["<t size='1.6' color='#99ffffff'>BUILD MODE:%1</t>","DISABLED"], 5] call Epoch_dynamicText;
|
||||
EPOCH_Target = objNull;
|
||||
// EPOCH_SURVEY = [];
|
||||
};
|
||||
_increaseStamina = true;
|
||||
// TODO: move to vehicle configs
|
||||
// TODO: move back to vehicle configs
|
||||
switch (typeOf _vehicle) do {
|
||||
case "jetski_epoch": {
|
||||
_clock_hour10 = floor ((date select 3)/10);
|
||||
|
@ -35,7 +35,7 @@ if (getPlayerUID player == Epoch_my_GroupUID) then {
|
||||
};
|
||||
};
|
||||
} else {
|
||||
hintSilent "You need to select a player!";
|
||||
["<t size='1.6' color='#99ffffff'>You need to select a player!</t>", 5] call Epoch_dynamicText;
|
||||
};
|
||||
true
|
||||
} else {
|
||||
|
@ -46,7 +46,6 @@ EPOCH_prevOffer = [];
|
||||
EPOCH_drawIcon3d = false;
|
||||
EPOCH_velTransform = false;
|
||||
EPOCH_stabilityTarget = objNull;
|
||||
EPOCH_currentVehicle = objNull;
|
||||
EPOCH_currentTarget = objNull;
|
||||
EPOCH_LootedBlds = [];
|
||||
EPOCH_lootObjects = [];
|
||||
|
@ -59,7 +59,7 @@ class CfgEpochClient
|
||||
displayAddEventHandler[] = {"keyDown","keyUp"};
|
||||
keyDown = "(_this call EPOCH_KeyDown)";
|
||||
keyUp = "(_this call EPOCH_KeyUp)";
|
||||
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating"};
|
||||
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
|
||||
Respawn = "(_this select 0) call EPOCH_clientRespawn";
|
||||
Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
|
||||
Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
|
||||
@ -73,6 +73,8 @@ class CfgEpochClient
|
||||
Dammaged = "";
|
||||
Hit = "";
|
||||
HitPart = "";
|
||||
GetInMan = "";
|
||||
GetOutMan = "_this call EPOCH_antiWall;";
|
||||
|
||||
// suppress these units from spawning near Jammer or Traders
|
||||
nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"};
|
||||
|
@ -1 +1 @@
|
||||
build=427;
|
||||
build=429;
|
||||
|
@ -1 +1 @@
|
||||
build=427;
|
||||
build=429;
|
||||
|
@ -49,9 +49,6 @@ _skn_badVarCheckArray = [_cfg_variablesConfig, "badVars", ['ESP_map','ESP_mainMa
|
||||
_skn_nilVarCheckArray = [_cfg_variablesConfig, "nilVars", ['EPOCH_antiWallCount','EPOCH_playerEnergy','EPOCH_playerHunger','EPOCH_playerStamina','EPOCH_playerCrypto','EPOCH_target','EPOCH_ESP_TARGETS','EPOCH_ESPMAP_TARGETS','EPOCH_taxRate','EPOCH_ESP_VEHICLEPLAYER','EPOCH_ESP_PLAYER','EPOCH_ESP_VEHICLES']] call EPOCH_fnc_returnConfigEntry;
|
||||
_skn_commandMenuArray = [(_config >> "commandMenu"), "menus",['','RscSelectTeam','RscTeam','RscMoveHigh','#GETIN','#RscStatus','#WATCH0','RscCombatMode','RscMenuReply','RscCallSupport','#CUSTOM_RADIO','#User:BIS_fnc_addCommMenuItem_menu','RscRadio','RscReply','#ACTION','RscMenuFormations','#WATCH','RscGroupRootMenu','RscMainMenu','RscMenuMove','RscWatchDir','RscWatchMoveDir','#User:BIS_Menu_GroupCommunication','RscMenuStatus','RscFormations']] call EPOCH_fnc_returnConfigEntry;
|
||||
|
||||
_skn_displayAddEHKeyDown = ["CfgEpochClient", "keyDown", "keyDown",'(_this call EPOCH_KeyDown)'] call EPOCH_fnc_returnConfigEntryV2;
|
||||
_skn_displayAddEHKeyUp = ["CfgEpochClient", "keyUp", "keyUp",'(_this call EPOCH_KeyUp)'] call EPOCH_fnc_returnConfigEntryV2;
|
||||
|
||||
_skn_addEHConfig = (_config >> "addEventHandler");
|
||||
_skn_displayAddEHChecks = [_skn_addEHConfig, "checks",[]] call EPOCH_fnc_returnConfigEntry;
|
||||
|
||||
@ -809,7 +806,6 @@ _skn_code_antihack = compileFinal ("
|
||||
disableSerialization;
|
||||
_ActionCount = -1;
|
||||
_ActionVehicle = player;
|
||||
_displayCountKD = 0;
|
||||
_displayCount = 0;
|
||||
_personalToken = Epoch_personalToken;
|
||||
_antiWallCount = 0;
|
||||
@ -884,18 +880,15 @@ _skn_code_antihack = compileFinal ("
|
||||
[format['viewDistance %1',viewDistance],0] call "+_sknBanANDSleep+";
|
||||
};
|
||||
"+_sknAddActionCheck+"
|
||||
_display46 = findDisplay 46;
|
||||
if !(isNull _display46) then {
|
||||
_display46 displayRemoveAllEventHandlers 'KeyDown';
|
||||
_addCase = _display46 displayAddEventHandler ['KeyDown',{"+_skn_displayAddEHKeyDown+"}];
|
||||
if (_addCase != _displayCountKD) then {
|
||||
[format['DEH: KeyDown %1/%2',_addCase,_displayCountKD],0] call "+_sknBanANDSleep+";
|
||||
};
|
||||
_display46 displayRemoveAllEventHandlers 'KeyUp';
|
||||
_addCase = _display46 displayAddEventHandler ['KeyUp',{"+_skn_displayAddEHKeyUp+"}];
|
||||
if (_addCase != _displayCount) then {
|
||||
[format['DEH: KeyUp %1/%2',_addCase,_displayCount],0] call "+_sknBanANDSleep+";
|
||||
};
|
||||
_display = findDisplay 46;
|
||||
if !(isNull _display) then {
|
||||
{
|
||||
_display displayRemoveAllEventHandlers _x;
|
||||
_addCase = _display displayAddEventHandler [_x,([""CfgEpochClient"", _x, """"] call EPOCH_fnc_returnConfigEntryV2)];
|
||||
if (_addCase != _displayCount) then {
|
||||
[format['DEH: %3 %1/%2',_addCase,_displayCount,_x],0] call "+_sknBanANDSleep+";
|
||||
};
|
||||
} forEach (['CfgEpochClient', 'displayAddEventHandler', []] call EPOCH_fnc_returnConfigEntryV2);
|
||||
};
|
||||
uiSleep ((random 1)+1);
|
||||
};
|
||||
|
@ -1 +1 @@
|
||||
build=427;
|
||||
build=429;
|
||||
|
@ -1 +1 @@
|
||||
build=427;
|
||||
build=429;
|
||||
|
@ -14,4 +14,5 @@ SET ARMAAPPID=107410
|
||||
|
||||
:: more info https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
|
||||
|
||||
steamcmd.exe +login %STEAMUN% %STEAMPW% +force_install_dir "%ARMASVRPATH%" "+app_update %ARMAAPPID%" validate +quit
|
||||
:: steamcmd.exe +login %STEAMUN% %STEAMPW% +force_install_dir "%ARMASVRPATH%" "+app_update %ARMAAPPID% validate" +quit
|
||||
steamcmd.exe +login %STEAMUN% %STEAMPW% +force_install_dir "%ARMASVRPATH%" "+app_update %ARMAAPPID%" +quit
|
||||
|
84
Tools/Install/InstallCUPAll.cmd
Normal file
84
Tools/Install/InstallCUPAll.cmd
Normal file
@ -0,0 +1,84 @@
|
||||
@ECHO OFF
|
||||
SET STEAMUN=admin@youremail.net
|
||||
SET STEAMPW=chamgeme
|
||||
SET ARMASVRPATH=C:\Arma3Server
|
||||
SET ARMAAPPID=107410
|
||||
|
||||
:: Use -mod line with quotes to support spaces in folder
|
||||
:: Example: -mod="@epoch;@CBA_A3;@CUP Units;@CUP Vehicles;@CUP Weapons;@CUP Terrains - Core;@CUP Terrains - Maps;"
|
||||
|
||||
:: Install CUP CORE
|
||||
SET MODFOLDER=@CUP Terrains - Core
|
||||
SET ARMAWORKSHOPID=583496184
|
||||
:: remove old folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: Remove old bikey
|
||||
del "%ARMASVRPATH%\Keys\cup_terrains_core-*.bikey"
|
||||
:: add new bikey
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
:: Install CUP MAPS
|
||||
SET MODFOLDER=@CUP Terrains - Maps
|
||||
SET ARMAWORKSHOPID=583544987
|
||||
:: remove old folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: Remove old bikey
|
||||
del "%ARMASVRPATH%\Keys\cup_terrains_maps-*.bikey"
|
||||
:: add new bikey
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
:: Install CUP Vehicles
|
||||
SET ARMAWORKSHOPID=541888371
|
||||
SET MODFOLDER=@CUP Vehicles
|
||||
:: remove mod folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% validate +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
del "%ARMASVRPATH%\Keys\cup_vehicles-*.bikey"
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
:: Install CBA
|
||||
SET ARMAWORKSHOPID=450814997
|
||||
SET MODFOLDER=@CBA_A3
|
||||
:: remove mod folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% validate +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
del "%ARMASVRPATH%\Keys\cba_*.bikey"
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
:: Install CUP Weapons
|
||||
SET ARMAWORKSHOPID=497660133
|
||||
SET MODFOLDER=@CUP Weapons
|
||||
:: remove mod folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% validate +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
del "%ARMASVRPATH%\Keys\cup_weapons-*.bikey"
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
:: Install CUP Units
|
||||
SET ARMAWORKSHOPID=497661914
|
||||
SET MODFOLDER=@CUP Units
|
||||
:: remove mod folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% validate +quit
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
del "%ARMASVRPATH%\Keys\cup_units-*.bikey"
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
@ -21,6 +21,13 @@ START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
:: Remove old bikey
|
||||
del "%ARMASVRPATH%\Keys\cup_terrains_core-*.bikey"
|
||||
|
||||
:: add new bikey
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
||||
|
||||
|
||||
:: Install CUP MAPS
|
||||
|
||||
@ -35,3 +42,9 @@ START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %
|
||||
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
:: Remove old bikey
|
||||
del "%ARMASVRPATH%\Keys\cup_terrains_maps-*.bikey"
|
||||
|
||||
:: add new bikey
|
||||
xcopy /s/e/y/q/i "%ARMASVRPATH%\%MODFOLDER%\Keys" "%ARMASVRPATH%\Keys"
|
||||
|
Loading…
Reference in New Issue
Block a user