mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
Usage of RandomVar
This commit is contained in:
parent
bb6c56c4aa
commit
b103a2ef41
@ -0,0 +1 @@
|
||||
[player,GetUnitLoadout Player,missionNamespace getVariable [_playerRandomVarKey, -1]] call (missionnamespace getvariable ["Epoch_SetUnitLoadout",{}]);
|
@ -16,7 +16,10 @@
|
||||
private ["_type","_loadabs"];
|
||||
//[[[end]]]
|
||||
|
||||
params ["_newPlyr","_loadout"];
|
||||
params ["_newPlyr","_loadout",["_key",-1000]];
|
||||
_tmpkey = (missionNamespace getVariable _playerRandomVarKey);
|
||||
if (isnil "_tmpkey") exitwith {};
|
||||
if !(_key isEqualTo (missionNamespace getVariable _playerRandomVarKey)) exitwith {};
|
||||
|
||||
// _loadout params ["_primaryarr","_secondaryarr","_handgunarr","_uniformarr","_vestarr","_bpackarr","_HeadGear","_Glasses","_Rangefinderarr","_LinedItemsarr"];
|
||||
_loadout = +_loadout;
|
||||
|
@ -112,7 +112,7 @@ _fnc_moveWeaponFromContainer = {
|
||||
_loadout set [_dIdx,_temp];
|
||||
//save changes
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
};
|
||||
|
||||
_fnc_MoveWeaponToContainer = {
|
||||
@ -137,7 +137,7 @@ _fnc_MoveWeaponToContainer = {
|
||||
_loadout set [_sIdx,[]];
|
||||
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
};
|
||||
|
||||
_fnc_canMoveToContainer = {
|
||||
@ -233,7 +233,7 @@ _fnc_MoveShellToContainer = {
|
||||
};
|
||||
(_loadout select 0) set [5,[]];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
};
|
||||
|
||||
_fnc_moveShellFromContainer = {
|
||||
@ -252,7 +252,7 @@ _fnc_moveShellFromContainer = {
|
||||
};
|
||||
(_loadout select 0) set [5,[_temp select 0,_temp select 2]];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
};
|
||||
};
|
||||
|
||||
@ -277,7 +277,7 @@ _fnc_dropEquipShells = {
|
||||
_equipped call _fnc_dropItem;
|
||||
(_loadout select 0) set [5,[]];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
_return = 2;
|
||||
};
|
||||
if (_forceEquip && _return != 4) then {
|
||||
@ -351,7 +351,7 @@ _fnc_dropEquipAccessories = {
|
||||
if (player canAdd _equipped) then {
|
||||
(_loadout select _slot) set [_accessory,""];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
player addItem _equipped;
|
||||
_return = 1;
|
||||
} else {
|
||||
@ -359,20 +359,20 @@ _fnc_dropEquipAccessories = {
|
||||
_equipped call _fnc_dropItem;
|
||||
(_loadout select _slot) set [_accessory,""];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
_return = 2;
|
||||
};
|
||||
if ((((toLower _equipped) != (toLower _item)) || _forceEquip) && _return != 4) then {
|
||||
(_loadout select _slot) set [_accessory,_item];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
player addItem _equipped;
|
||||
player removeItem _item;
|
||||
};
|
||||
} else {
|
||||
(_loadout select _slot) set [_accessory,_item];
|
||||
// player setUnitLoadout _loadout;
|
||||
[player,_loadout] call Epoch_SetUnitLoadout;
|
||||
[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
|
||||
player removeItem _item;
|
||||
_return = 1;
|
||||
};
|
||||
|
@ -79,6 +79,7 @@ _customVarLimits = _customVarsInit apply {_x param [2,[]]};
|
||||
if !(isNil "_varNameTmp") then {_varName = _varNameTmp};
|
||||
missionNamespace setVariable [_varName, missionNamespace getVariable [format["EPOCH_player%1",_x], _varDefault]];
|
||||
} forEach _customVarNames;
|
||||
missionNamespace setVariable [call compile "_playerRandomVarKey", round (diag_tickTime + random 99999)];
|
||||
|
||||
// only changed within this loop
|
||||
_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKey, _playerAliveTimeDefault];
|
||||
|
@ -74,7 +74,7 @@ _respawnButton ctrlEnable false;
|
||||
(isNull _display) || ((_startTime - diag_tickTime) <= 0)
|
||||
};
|
||||
if (!isNull _display) then {
|
||||
[player,(getUnitLoadout player)] call (missionnamespace getvariable ["Epoch_SetUnitLoadout",{}]);
|
||||
call (missionnamespace getvariable ["EPOCH_ReloadLoadout",{}]);
|
||||
uisleep 1; // give one second to broadcast clothing change
|
||||
missionnamespace setvariable ["EPOCH_forceUpdateNow",true];
|
||||
};
|
||||
|
@ -216,11 +216,18 @@ class CfgClientFunctions
|
||||
class maxArmorInit {};
|
||||
class initUI {};
|
||||
class refeshUI {};
|
||||
class equip {};
|
||||
class equip {
|
||||
customHeader = 1;
|
||||
};
|
||||
class itemTypeSlot {};
|
||||
class usedItemRepack {};
|
||||
class CryptoButtons {};
|
||||
class SetUnitLoadout {};
|
||||
class SetUnitLoadout {
|
||||
customHeader = 1;
|
||||
};
|
||||
class ReloadLoadout {
|
||||
customHeader = 1;
|
||||
};
|
||||
};
|
||||
class servicepoint
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user