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https://github.com/EpochModTeam/Epoch.git
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Usage of RandomVar
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@ -0,0 +1 @@
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[player,GetUnitLoadout Player,missionNamespace getVariable [_playerRandomVarKey, -1]] call (missionnamespace getvariable ["Epoch_SetUnitLoadout",{}]);
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@ -16,7 +16,10 @@
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private ["_type","_loadabs"];
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private ["_type","_loadabs"];
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//[[[end]]]
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//[[[end]]]
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params ["_newPlyr","_loadout"];
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params ["_newPlyr","_loadout",["_key",-1000]];
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_tmpkey = (missionNamespace getVariable _playerRandomVarKey);
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if (isnil "_tmpkey") exitwith {};
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if !(_key isEqualTo (missionNamespace getVariable _playerRandomVarKey)) exitwith {};
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// _loadout params ["_primaryarr","_secondaryarr","_handgunarr","_uniformarr","_vestarr","_bpackarr","_HeadGear","_Glasses","_Rangefinderarr","_LinedItemsarr"];
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// _loadout params ["_primaryarr","_secondaryarr","_handgunarr","_uniformarr","_vestarr","_bpackarr","_HeadGear","_Glasses","_Rangefinderarr","_LinedItemsarr"];
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_loadout = +_loadout;
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_loadout = +_loadout;
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@ -112,7 +112,7 @@ _fnc_moveWeaponFromContainer = {
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_loadout set [_dIdx,_temp];
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_loadout set [_dIdx,_temp];
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//save changes
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//save changes
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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};
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};
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_fnc_MoveWeaponToContainer = {
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_fnc_MoveWeaponToContainer = {
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@ -137,7 +137,7 @@ _fnc_MoveWeaponToContainer = {
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_loadout set [_sIdx,[]];
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_loadout set [_sIdx,[]];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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};
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};
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_fnc_canMoveToContainer = {
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_fnc_canMoveToContainer = {
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@ -233,7 +233,7 @@ _fnc_MoveShellToContainer = {
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};
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};
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(_loadout select 0) set [5,[]];
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(_loadout select 0) set [5,[]];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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};
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};
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_fnc_moveShellFromContainer = {
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_fnc_moveShellFromContainer = {
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@ -252,7 +252,7 @@ _fnc_moveShellFromContainer = {
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};
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};
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(_loadout select 0) set [5,[_temp select 0,_temp select 2]];
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(_loadout select 0) set [5,[_temp select 0,_temp select 2]];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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};
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};
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};
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};
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@ -277,7 +277,7 @@ _fnc_dropEquipShells = {
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_equipped call _fnc_dropItem;
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_equipped call _fnc_dropItem;
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(_loadout select 0) set [5,[]];
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(_loadout select 0) set [5,[]];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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_return = 2;
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_return = 2;
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};
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};
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if (_forceEquip && _return != 4) then {
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if (_forceEquip && _return != 4) then {
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@ -351,7 +351,7 @@ _fnc_dropEquipAccessories = {
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if (player canAdd _equipped) then {
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if (player canAdd _equipped) then {
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(_loadout select _slot) set [_accessory,""];
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(_loadout select _slot) set [_accessory,""];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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player addItem _equipped;
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player addItem _equipped;
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_return = 1;
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_return = 1;
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} else {
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} else {
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@ -359,20 +359,20 @@ _fnc_dropEquipAccessories = {
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_equipped call _fnc_dropItem;
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_equipped call _fnc_dropItem;
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(_loadout select _slot) set [_accessory,""];
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(_loadout select _slot) set [_accessory,""];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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_return = 2;
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_return = 2;
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};
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};
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if ((((toLower _equipped) != (toLower _item)) || _forceEquip) && _return != 4) then {
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if ((((toLower _equipped) != (toLower _item)) || _forceEquip) && _return != 4) then {
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(_loadout select _slot) set [_accessory,_item];
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(_loadout select _slot) set [_accessory,_item];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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player addItem _equipped;
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player addItem _equipped;
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player removeItem _item;
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player removeItem _item;
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};
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};
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} else {
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} else {
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(_loadout select _slot) set [_accessory,_item];
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(_loadout select _slot) set [_accessory,_item];
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// player setUnitLoadout _loadout;
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// player setUnitLoadout _loadout;
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[player,_loadout] call Epoch_SetUnitLoadout;
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[player,_loadout,missionNamespace getVariable [_playerRandomVarKey, -1]] call Epoch_SetUnitLoadout;
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player removeItem _item;
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player removeItem _item;
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_return = 1;
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_return = 1;
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};
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};
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@ -79,6 +79,7 @@ _customVarLimits = _customVarsInit apply {_x param [2,[]]};
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if !(isNil "_varNameTmp") then {_varName = _varNameTmp};
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if !(isNil "_varNameTmp") then {_varName = _varNameTmp};
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missionNamespace setVariable [_varName, missionNamespace getVariable [format["EPOCH_player%1",_x], _varDefault]];
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missionNamespace setVariable [_varName, missionNamespace getVariable [format["EPOCH_player%1",_x], _varDefault]];
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} forEach _customVarNames;
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} forEach _customVarNames;
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missionNamespace setVariable [call compile "_playerRandomVarKey", round (diag_tickTime + random 99999)];
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// only changed within this loop
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// only changed within this loop
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_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKey, _playerAliveTimeDefault];
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_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKey, _playerAliveTimeDefault];
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@ -74,7 +74,7 @@ _respawnButton ctrlEnable false;
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(isNull _display) || ((_startTime - diag_tickTime) <= 0)
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(isNull _display) || ((_startTime - diag_tickTime) <= 0)
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};
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};
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if (!isNull _display) then {
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if (!isNull _display) then {
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[player,(getUnitLoadout player)] call (missionnamespace getvariable ["Epoch_SetUnitLoadout",{}]);
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call (missionnamespace getvariable ["EPOCH_ReloadLoadout",{}]);
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uisleep 1; // give one second to broadcast clothing change
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uisleep 1; // give one second to broadcast clothing change
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missionnamespace setvariable ["EPOCH_forceUpdateNow",true];
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missionnamespace setvariable ["EPOCH_forceUpdateNow",true];
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};
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};
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@ -216,11 +216,18 @@ class CfgClientFunctions
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class maxArmorInit {};
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class maxArmorInit {};
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class initUI {};
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class initUI {};
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class refeshUI {};
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class refeshUI {};
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class equip {};
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class equip {
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customHeader = 1;
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};
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class itemTypeSlot {};
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class itemTypeSlot {};
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class usedItemRepack {};
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class usedItemRepack {};
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class CryptoButtons {};
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class CryptoButtons {};
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class SetUnitLoadout {};
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class SetUnitLoadout {
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customHeader = 1;
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};
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class ReloadLoadout {
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customHeader = 1;
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};
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};
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};
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class servicepoint
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class servicepoint
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{
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{
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