Wait for local _playerObject

Hitpoints and EH's were set before playerobjects is local, so wait for
it!
This commit is contained in:
He-Man 2017-10-07 18:37:09 +02:00
parent 4660975b05
commit b1775a68ba

View File

@ -626,7 +626,7 @@ class FSM
priority = 0.000000;
to="Setup_Player_Var";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_playerObject == player"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_playerObject == player && local _playerObject"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/