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@ -11,7 +11,7 @@ respawnDialog = 0;
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onLoadMission= "Epoch";
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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onLoadName = "Epoch Mod";
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@ -40,184 +40,22 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgEpochClient
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{
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{
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epochVersion = "0.3.1.0";
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epochVersion = "0.3.2.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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class Altis {
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp"
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blockedArea[] = { //[POS],radius
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{ { 16085, 16997, 0 }, 250 }, //South Telos
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{ { 12844, 16714, 0 }, 120 }, //Soldner Base
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{ { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
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{ { 13493, 12013, 0 }, 450 }, //Makrynisi (Island)
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{ { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
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{ { 20084, 6728, 0 }, 55 }, //West of Selakano
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{ { 25303, 21807, 0 }, 100 } //Sofia
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};
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Rocks[] = {
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"sharpstone_03_lc.p3d",
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"sharpstone_02_lc.p3d",
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"sharpstone_01_lc.p3d",
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"sharpstone_02.p3d",
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"sharpstone_03.p3d",
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"sharprock_monolith.p3d",
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"sharprock_apart.p3d",
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"sharpstones_erosion.p3d",
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"bluntstone_01_lc.p3d",
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"bluntstone_02_lc.p3d",
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"bluntstone_03_lc.p3d",
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"bluntstones_erosion.p3d",
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"bluntstone_01.p3d",
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"bluntstone_03.p3d",
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"sharprock_spike.p3d",
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"sharprock_wallh.p3d",
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"w_sharpstone_03.p3d",
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"w_sharpstone_02.p3d",
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"w_sharpstone_01.p3d",
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"bluntrock_apart.p3d",
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"bluntstone_02.p3d",
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"bluntrock_monolith.p3d",
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"bluntrock_wallh.p3d",
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"sharprock_wallv.p3d",
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"stonesharp_medium.p3d",
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"stone_medium_f.p3d",
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"stonesharp_big.p3d",
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"stonesharp_small.p3d",
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"small_stone_02_f.p3d",
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"stone_small_f.p3d",
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"stone_big_f.p3d",
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"bluntrock_spike.p3d"
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};
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ATM[] = {
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"atm_01_f.p3d",
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"phonebooth_01_f.p3d",
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"atm_02_f.p3d",
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"phonebooth_02_f.p3d"
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};
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Water[] = {
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"barrelwater_f.p3d",
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"water_source_f.p3d",
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"waterbarrel_f.p3d",
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"canisterplastic_f.p3d",
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"watertank_f.p3d"
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};
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Trash[] = {
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"sack_f.p3d",
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"garbagebags_f.p3d",
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"pallets_f.p3d",
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"junkpile_f.p3d",
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"garbagepallet_f.p3d",
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"garbagewashingmachine_f.p3d",
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"basket_f.p3d",
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"sacks_goods_f.p3d",
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"crateswooden_f.p3d",
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"cratesplastic_f.p3d",
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"garbagebin_01_f.p3d",
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"barrelsand_f.p3d",
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"garbagecontainer_closed_f.p3d",
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"cratesshabby_f.p3d",
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"bucket_f.p3d",
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"garbagebarrel_01_f.p3d",
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"tyres_f.p3d",
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"cargobox_v1_f.p3d",
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"metalbarrel_f.p3d",
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"sacks_heap_f.p3d",
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"woodenbox_f.p3d",
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"grave_v1_f.p3d",
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"grave_v2_f.p3d",
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"calvary_02_v2_f.p3d",
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"fishinggear_02_f.p3d",
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"fishinggear_01_f.p3d",
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"humanskull_f.p3d",
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"calvary_02_v1_f.p3d",
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"rack_f.p3d",
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"wreck_uaz_f.p3d",
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"humanskeleton_f.p3d",
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"shelvesmetal_f.p3d",
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"kiosk_blueking_ruins_f.p3d",
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"cargo20_white_f.p3d",
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"cargo20_yellow_f.p3d",
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"cargo20_military_green_f.p3d",
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"cargo40_blue_f.p3d",
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"cargo40_grey_f.p3d",
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"cargo40_light_green_f.p3d",
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"cargo40_light_blue_f.p3d",
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"cargo40_orange_f.p3d",
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"cargo20_orange_f.p3d",
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"cargo20_brick_red_f.p3d"
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};
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Trees[] = {
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"t_ficusb1s_f.p3d",
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"t_oleae1s_f.p3d",
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"t_ficusb2s_f.p3d",
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"t_broussonetiap1s_f.p3d",
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"t_pinuss2s_f.p3d",
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"t_pinuss2s_b_f.p3d",
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"t_pinuss1s_f.p3d",
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"t_oleae2s_f.p3d",
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"i_house_big_01_v2_f.p3d",
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"i_house_big_02_v1_f.p3d",
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"i_addon_02_v1_f.p3d",
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"t_fraxinusav2s_f.p3d",
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"t_pinusp3s_f.p3d",
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"t_poplar2f_dead_f.p3d",
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"t_populusn3s_f.p3d",
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"t_phoenixc1s_f.p3d"
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};
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Bushes[] = {
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"b_ficusc2d_f.p3d",
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"b_ficusc1s_f.p3d",
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"b_neriumo2d_f.p3d",
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"b_arundod2s_f.p3d",
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"b_arundod3s_f.p3d",
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"b_ficusc2s_f.p3d"
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};
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Wrecks[] = {
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"wall_tin_4_2.p3d",
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"mil_wiredfence_f.p3d",
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"cages_f.p3d",
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"wreck_car_f.p3d",
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"pipes_small_f.p3d",
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"pipe_fence_4m_f.p3d",
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"spp_tower_f.p3d",
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"wreck_ural_f.p3d",
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"wreck_car3_f.p3d",
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"ironpipes_f.p3d",
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"pipes_large_f.p3d",
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"coil_f.p3d",
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"cinderblocks_f.p3d",
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"wreck_offroad_f.p3d",
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"wreck_offroad2_f.p3d",
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"crabcages_f.p3d",
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"metalbarrel_empty_f.p3d",
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"net_fenced_8m_f.p3d",
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"net_fence_8m_f.p3d",
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"wavepowerplantbroken_f.p3d",
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"wreck_truck_dropside_f.p3d",
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"wavepowerplant_f.p3d",
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"wreck_traw_f.p3d",
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"wreck_slammer_f.p3d",
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"maroula_f.p3d",
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"indfnc_9_f.p3d",
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"indfnc_3_f.p3d",
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"indfnc_3_d_f.p3d",
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"wreck_car2_f.p3d",
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"net_fence_4m_f.p3d",
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"wreck_truck_f.p3d",
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"wreck_hunter_f.p3d",
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"wreck_slammer_hull_f.p3d"
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};
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};
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};
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};
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class CfgEpochSapper
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class CfgEpochSapper
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@ -250,4 +88,4 @@ class CfgEpochCloak
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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};
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};
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@ -11,7 +11,7 @@ respawnDialog = 0;
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onLoadMission= "Epoch";
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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onLoadName = "Epoch Mod";
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@ -40,228 +40,22 @@ class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgEpochClient
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{
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{
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epochVersion = "0.3.1.0";
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epochVersion = "0.3.2.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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class australia {
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp"
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blockedArea[] = {
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{ { 16286.1, 33578.6, 0 }, 650 }, //Darwin
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{ { 28467, 35190.1, 0 }, 150 }, //Weipa
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{ { 32103.5, 29816.8, 0 }, 300 }, //Cairns
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{ { 26754.5, 28028.5, 0 }, 120 }, //Mount Isa
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{ { 22069.6, 25578.4, 0 }, 380 }, //Alice Springs
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{ { 19741.6, 24224.8, 0 }, 420 }, //Pine Gap
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{ { 5201.47, 18284, 0 }, 1100 }, //Perth
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{ { 31122.2, 19938.1, 0 }, 280 }, //Toowoomba
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{ { 38111.5, 19942.4, 0 }, 600 }, //North Brisbane
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{ { 38621.4, 19226.6, 0 }, 410 }, //South Brisbane
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{ { 27702.9, 16997.3, 0 }, 170 }, //Broken Hill
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{ { 20723.4, 12752.9, 0 }, 160 }, //Port Lincoln
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{ { 25072.6, 12705.2, 0 }, 350 }, //Adelaide
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{ { 36505.9, 12877.1, 0 }, 540 }, //North Sydney
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{ { 36469.4, 12133.5, 0 }, 420 }, //South Sydney
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{ { 31070, 10856, 0 }, 750 }, //North Melbourne
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{ { 31205.9, 9721.02, 0 }, 510 }, //South Melbourne
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{ { 35364.5, 8453.59, 0 }, 200 } //Eden
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};
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Rocks[] = {
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"r_rock_02_ep1.p3d",
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"brownrock2.p3d",
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"brownrock3.p3d",
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"sharpstone_03_lc.p3d",
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"desertrock.p3d",
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"desertrock2.p3d",
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"desertrock3.p3d",
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"r_stone_01_ep1.p3d",
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"brownrock.p3d",
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"rockn_02.p3d",
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"sharprock_wallh.p3d",
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"sharpstone_02.p3d",
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"sharprock_spike.p3d",
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"sharpstone_01.p3d",
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"sharprock_apart.p3d",
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"r_rock_03_ep1.p3d",
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"rocks_02.p3d",
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"sharprock_monolith.p3d",
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"skala3_5.p3d",
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"skala3_4.p3d",
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"skala1_4.p3d"
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};
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ATM[] = {
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"phone_box_south.p3d"
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};
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Water[] = {
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};
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Trash[] = {
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"Land_GarbagePallet_F",
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"Land_GarbageBags_F",
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"podesta_s10.p3d",
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"kontejner_sklo.p3d",
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"popelnice.p3d",
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"paletyd.p3d",
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"paletyc.p3d",
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"garbage_misc.p3d",
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"popelnice_2.p3d",
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"garbage_plastic.p3d",
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"garbage_metal.p3d",
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"jeept_tanker.p3d",
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"kontejner_plasty.p3d",
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|
||||||
"odpadkovy_kos.p3d",
|
|
||||||
"socha.p3d",
|
|
||||||
"misc_greenhouse.p3d",
|
|
||||||
"kontejner_papir.p3d",
|
|
||||||
"cinderblocks_f.p3d",
|
|
||||||
"misc_boogieman.p3d",
|
|
||||||
"metalcrate.p3d",
|
|
||||||
"hrob2.p3d",
|
|
||||||
"barel5.p3d",
|
|
||||||
"kontejner.p3d",
|
|
||||||
"barel4.p3d",
|
|
||||||
"tires_ep1.p3d",
|
|
||||||
"barel2.p3d",
|
|
||||||
"barels.p3d",
|
|
||||||
"barel1.p3d",
|
|
||||||
"barels2.p3d",
|
|
||||||
"barels3.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"t_pinuss3s_ep1.p3d",
|
|
||||||
"t_pinuse2s_ep1.p3d",
|
|
||||||
"t_oleae2s_f.p3d",
|
|
||||||
"t_populusf2s_ep1.p3d",
|
|
||||||
"str_topol.p3d",
|
|
||||||
"t_fraxinusav2s_f.p3d",
|
|
||||||
"les_singlestrom_b.p3d",
|
|
||||||
"t_fagus2f.p3d",
|
|
||||||
"t_quercus3s.p3d",
|
|
||||||
"t_salix2s.p3d",
|
|
||||||
"banana_3.p3d",
|
|
||||||
"jablon.p3d",
|
|
||||||
"str_pinie.p3d",
|
|
||||||
"t_sorbus2s.p3d",
|
|
||||||
"t_ficusb2s_ep1.p3d",
|
|
||||||
"palm_01.p3d",
|
|
||||||
"vysilac_budova.p3d",
|
|
||||||
"palm_10.p3d",
|
|
||||||
"palm_03.p3d",
|
|
||||||
"palm_04.p3d",
|
|
||||||
"t_pistacial2s_ep1.p3d",
|
|
||||||
"panelak.p3d",
|
|
||||||
"str kastan.p3d",
|
|
||||||
"a_hospital.p3d",
|
|
||||||
"i_barracks_v1_f.p3d",
|
|
||||||
"dum_istan3_hromada.p3d",
|
|
||||||
"dum_istan3_hromada2.p3d",
|
|
||||||
"dum_istan4_big_inverse.p3d",
|
|
||||||
"panelak2.p3d",
|
|
||||||
"podesta_1_mid.p3d",
|
|
||||||
"podesta_1_cornl.p3d",
|
|
||||||
"t_prunuss2s_ep1.p3d",
|
|
||||||
"dum_istan2_02.p3d",
|
|
||||||
"dum_istan4_inverse.p3d",
|
|
||||||
"podesta_1_stairs2.p3d",
|
|
||||||
"podesta_1_mid_cornl.p3d",
|
|
||||||
"hrusen2.p3d",
|
|
||||||
"zed_kamenna.p3d",
|
|
||||||
"t_pinuss2s_b_f.p3d",
|
|
||||||
"str dub.p3d",
|
|
||||||
"str dub jiny.p3d",
|
|
||||||
"t_pinuss1s_f.p3d",
|
|
||||||
"smrk_siroky.p3d",
|
|
||||||
"smrk_maly.p3d",
|
|
||||||
"les_singlestrom.p3d",
|
|
||||||
"t_pinuss2s_f.p3d",
|
|
||||||
"palm_02.p3d",
|
|
||||||
"brg_banana_3.p3d",
|
|
||||||
"banana_2.p3d",
|
|
||||||
"oliva.p3d",
|
|
||||||
"brg_umbrella_acacia02b.p3d",
|
|
||||||
"brg_umbrella_acacia01b.p3d",
|
|
||||||
"brg_umbrella_acacia04b.p3d",
|
|
||||||
"brg_umbrella_acacia03b.p3d",
|
|
||||||
"str buk.p3d",
|
|
||||||
"les_dub.p3d",
|
|
||||||
"t_ficusb2s_f.p3d",
|
|
||||||
"b_pinusm1s_ep1.p3d",
|
|
||||||
"krovi_long.p3d",
|
|
||||||
"str lipa.p3d",
|
|
||||||
"str javor.p3d",
|
|
||||||
"str trnka.p3d",
|
|
||||||
"t_pyrus2s.p3d",
|
|
||||||
"t_picea3f.p3d",
|
|
||||||
"t_pinusn1s.p3d",
|
|
||||||
"t_ficusb1s_f.p3d",
|
|
||||||
"t_poplar2f_dead_pmc.p3d",
|
|
||||||
"t_oleae1s_f.p3d",
|
|
||||||
"t_quercusir2s_f.p3d",
|
|
||||||
"dd_bush01.p3d",
|
|
||||||
"t_fagus2f_summer.p3d",
|
|
||||||
"akat02s.p3d",
|
|
||||||
"t_amygdalusc2s_ep1.p3d",
|
|
||||||
"str osika.p3d",
|
|
||||||
"palm_09.p3d",
|
|
||||||
"dd_borovice.p3d",
|
|
||||||
"dd_borovice02.p3d",
|
|
||||||
"t_poplar2f_dead_f.p3d",
|
|
||||||
"fuelstation_build_f.p3d",
|
|
||||||
"str_topol2.p3d",
|
|
||||||
"brg_umbrella_acacia_shrub02.p3d",
|
|
||||||
"t_betula2s.p3d",
|
|
||||||
"t_populusb2s_ep1.p3d",
|
|
||||||
"les_dub_jiny.p3d",
|
|
||||||
"les_buk.p3d",
|
|
||||||
"str_fikovnik.p3d",
|
|
||||||
"str_briza_rovna.p3d",
|
|
||||||
"str jerabina.p3d",
|
|
||||||
"str habr.p3d",
|
|
||||||
"les_fikovnik2.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"b_pmugo.p3d",
|
|
||||||
"b_ficusc2s_f.p3d",
|
|
||||||
"b_neriumo2d_f.p3d",
|
|
||||||
"krovi_bigest.p3d",
|
|
||||||
"b_ficusc1s_f.p3d",
|
|
||||||
"b_arundod3s_f.p3d",
|
|
||||||
"krovi4.p3d",
|
|
||||||
"krovi.p3d",
|
|
||||||
"ker s bobulema.p3d",
|
|
||||||
"ker pichlavej.p3d",
|
|
||||||
"pinus_mugo_lowpoly.p3d",
|
|
||||||
"b_amygdalusn1s_ep1.p3d",
|
|
||||||
"banana_4.p3d",
|
|
||||||
"banana_1.p3d",
|
|
||||||
"palm_08small.p3d",
|
|
||||||
"ker deravej.p3d",
|
|
||||||
"brg_umbrella_acacia_shrub2.p3d",
|
|
||||||
"b_salix2s.p3d",
|
|
||||||
"krovi2.p3d",
|
|
||||||
"b_ficusc2d_f.p3d",
|
|
||||||
"brg_banana_4.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"plot_vlnplech1.p3d",
|
|
||||||
//
|
|
||||||
"datsun01t.p3d",
|
|
||||||
"datsun02t.p3d",
|
|
||||||
"skodovka_wrecked.p3d",
|
|
||||||
"lada_wrecked.p3d",
|
|
||||||
"hiluxt.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"ural_wrecked.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -294,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,160 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
class Bornholm {
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp"
|
||||||
blockedArea[] = {
|
|
||||||
{ { 1433, 8071, 0 }, 250 }, //Roenne NorthEast
|
|
||||||
{ { 1939, 7788, 0 }, 250 }, //Roenne East
|
|
||||||
{ { 1553, 7103, 0 }, 400 }, //Roenne South
|
|
||||||
{ { 3052, 5412, 0 }, 400 }, //Main Airport
|
|
||||||
{ { 3676, 5148, 0 }, 300 }, //Airport addons
|
|
||||||
{ { 9547, 5541, 0 }, 600 }, //Aakirkeby
|
|
||||||
{ { 17433, 5106, 0 }, 600 }, //Nexoe
|
|
||||||
{ { 17989, 9844, 0 }, 600 }, //Svaneke
|
|
||||||
{ { 11600, 14723, 0 }, 500 }, //Gudhjem
|
|
||||||
{ { 5010, 19132, 0 }, 250 }, //Allinge
|
|
||||||
{ { 5291, 12450, 0 }, 450 }, //Klemensker
|
|
||||||
{ { 3386, 10088, 0 }, 350 }, //Nyker
|
|
||||||
{ { 14560, 5130, 0 }, 300 }, //South Airport
|
|
||||||
{ { 148786, 5024, 0 }, 300 }, //South Airport Base
|
|
||||||
{ { 12993, 10197, 0 }, 250 }, //Oestermarie
|
|
||||||
{ { 13867, 10672, 0 }, 300 }, //East Airport
|
|
||||||
{ { 8564, 15015, 0 }, 350 }, //Roe
|
|
||||||
{ { 6554, 5866, 0 }, 400 }, //Lobbaek
|
|
||||||
{ { 5350, 5724, 0 }, 300 }, //Nylars
|
|
||||||
{ { 12438, 2980, 0 }, 400 }, //Pedersker
|
|
||||||
{ { 14121, 11331, 0 }, 200 }, //Central Spawn
|
|
||||||
{ { 1322, 8733, 0 }, 200 }, //West Spawn
|
|
||||||
{ { 15639, 191, 0 }, 200 } //East Spawn
|
|
||||||
};
|
|
||||||
Rocks[] = {
|
|
||||||
"bo_r2_boulder1.p3d",
|
|
||||||
"bo_r2_boulder2.p3d",
|
|
||||||
"bo_r2_rock1.p3d",
|
|
||||||
"bo_r2_rocktower.p3d",
|
|
||||||
"bo_r2_rockwall.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
"nastenka.p3d",
|
|
||||||
"nastenka2.p3d",
|
|
||||||
"nastenka3.p3d"
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"misc_well.p3d",
|
|
||||||
"misc_wellpump.p3d",
|
|
||||||
"kasna_new.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"p_pumpkin_summer.p3d",
|
|
||||||
"pumpkin.p3d",
|
|
||||||
"misc_postbox.p3d",
|
|
||||||
"popelnice.p3d",
|
|
||||||
"garbage_misc.p3d",
|
|
||||||
"paletyc.p3d",
|
|
||||||
"junkpile.p3d",
|
|
||||||
"kontejner.p3d",
|
|
||||||
"misc_chickencoop.p3d",
|
|
||||||
"misc_boogieman.p3d",
|
|
||||||
"misc_hutch.p3d",
|
|
||||||
"garbage_paleta.p3d",
|
|
||||||
"misc_cargo1a.p3d",
|
|
||||||
"misc_cargo2a.p3d",
|
|
||||||
"misc_greenhouse.p3d",
|
|
||||||
"zastavka_stojan.p3d",
|
|
||||||
"p_helianthus.p3d",
|
|
||||||
"junkpile_f.p3d",
|
|
||||||
"bricks_v2_f.p3d",
|
|
||||||
"woodenbox_f.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"bo_t_populus3s.p3d",
|
|
||||||
"bo_t_fagus2w.p3d",
|
|
||||||
"bo_t_betula2s.p3d",
|
|
||||||
"bo_t_fagus2s.p3d",
|
|
||||||
"bo_t_fagus2f.p3d",
|
|
||||||
"bo_t_sorbus2s.p3d",
|
|
||||||
"bo_t_fraxinus2w.p3d",
|
|
||||||
"bo_t_salix2s.p3d",
|
|
||||||
"bo_t_malus1s.p3d",
|
|
||||||
"bo_t_betula1f.p3d",
|
|
||||||
"bo_t_pinusn2s.p3d",
|
|
||||||
"bo_t_picea2s.p3d",
|
|
||||||
"bo_t_larix3s.p3d",
|
|
||||||
"bo_t_picea3f.p3d",
|
|
||||||
"bo_t_picea1s.p3d",
|
|
||||||
"bo_misc_fallentree2.p3d",
|
|
||||||
"bo_misc_stub2.p3d",
|
|
||||||
"bo_t_fraxinus2s.p3d",
|
|
||||||
"bo_t_quercus2f.p3d",
|
|
||||||
"bo_misc_trunk_water.p3d",
|
|
||||||
"bo_misc_trunk_torzo.p3d",
|
|
||||||
"bo_t_alnus2s.p3d",
|
|
||||||
"bo_misc_fallentree1.p3d",
|
|
||||||
"bo_t_betula2f.p3d",
|
|
||||||
"bo_t_pinusn1s.p3d",
|
|
||||||
"bo_t_pinuss2f.p3d",
|
|
||||||
"bo_t_quercus3s.p3d",
|
|
||||||
"bo_t_carpinus2s.p3d",
|
|
||||||
"misc_fallenspruce.p3d",
|
|
||||||
"bo_t_stub_picea.p3d",
|
|
||||||
"misc_stub1.p3d",
|
|
||||||
"bo_t_acer2s.p3d",
|
|
||||||
"bo_t_betula2w.p3d",
|
|
||||||
"bo_t_pyrus2s.p3d",
|
|
||||||
"bo_b_corylus.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"bo_b_craet1.p3d",
|
|
||||||
"bo_b_craet2.p3d",
|
|
||||||
"bo_b_corylus.p3d",
|
|
||||||
"bo_b_corylus2s.p3d",
|
|
||||||
"bo_b_betulahumilis.p3d",
|
|
||||||
"bo_b_sambucus.p3d",
|
|
||||||
"salix2s.p3d",
|
|
||||||
"bo_b_canina2s.p3d",
|
|
||||||
"bo_b_pmugo.p3d",
|
|
||||||
"bo_b_prunus.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wall_fen1_5_pole.p3d",
|
|
||||||
"wall_fen1_5_2.p3d",
|
|
||||||
"wall_tin_4_2.p3d",
|
|
||||||
"wall_fen1_5.p3d",
|
|
||||||
"wall_indfnc_3.p3d",
|
|
||||||
"wall_indfnc_9.p3d",
|
|
||||||
"wall_indfnc_corner.p3d",
|
|
||||||
"misc_concrete_high.p3d",
|
|
||||||
"plot_vlnplech2.p3d",
|
|
||||||
"misc_g_pipes.p3d",
|
|
||||||
"wall_tincom_9.p3d",
|
|
||||||
"wall_tin_4.p3d",
|
|
||||||
"plot_vlnplech1.p3d",
|
|
||||||
"wall_tincom_9_2.p3d",
|
|
||||||
"wall_tincom_3.p3d",
|
|
||||||
"wall_tincom_pole.p3d",
|
|
||||||
"datsun01t.p3d",
|
|
||||||
"datsun02t.p3d",
|
|
||||||
"skodovka_wrecked.p3d",
|
|
||||||
"lada_wrecked.p3d",
|
|
||||||
"hiluxt.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"ural_wrecked.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,147 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
class Chernarus {
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp"
|
||||||
blockedArea[] = {
|
|
||||||
{ { 10203, 1886, 0 }, 430 }, //South Electro
|
|
||||||
{ { 6822, 2498, 0 }, 600 }, //Cherno
|
|
||||||
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
|
|
||||||
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
|
|
||||||
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
|
|
||||||
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
|
|
||||||
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
|
|
||||||
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
|
|
||||||
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
|
|
||||||
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
|
|
||||||
{ { 2693, 5138, 0 }, 200 }, //Zeleno
|
|
||||||
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
|
|
||||||
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
|
|
||||||
};
|
|
||||||
Rocks[] = {
|
|
||||||
"r2_boulder1.p3d",
|
|
||||||
"r2_boulder2.p3d",
|
|
||||||
"r2_rock1.p3d",
|
|
||||||
"r2_rocktower.p3d",
|
|
||||||
"r2_rockwall.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
"nastenka.p3d",
|
|
||||||
"nastenka2.p3d",
|
|
||||||
"nastenka3.p3d"
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"misc_well.p3d",
|
|
||||||
"misc_wellpump.p3d",
|
|
||||||
"kasna_new.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"p_pumpkin_summer.p3d",
|
|
||||||
"pumpkin.p3d",
|
|
||||||
"misc_postbox.p3d",
|
|
||||||
"popelnice.p3d",
|
|
||||||
"garbage_misc.p3d",
|
|
||||||
"paletyc.p3d",
|
|
||||||
"junkpile.p3d",
|
|
||||||
"kontejner.p3d",
|
|
||||||
"misc_chickencoop.p3d",
|
|
||||||
"misc_boogieman.p3d",
|
|
||||||
"misc_hutch.p3d",
|
|
||||||
"garbage_paleta.p3d",
|
|
||||||
"misc_cargo1a.p3d",
|
|
||||||
"misc_cargo2a.p3d",
|
|
||||||
"misc_greenhouse.p3d",
|
|
||||||
"zastavka_stojan.p3d",
|
|
||||||
"p_helianthus.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"t_populus3s.p3d",
|
|
||||||
"t_fagus2w.p3d",
|
|
||||||
"t_betula2s.p3d",
|
|
||||||
"t_fagus2s.p3d",
|
|
||||||
"t_fagus2f.p3d",
|
|
||||||
"t_sorbus2s.p3d",
|
|
||||||
"t_fraxinus2w.p3d",
|
|
||||||
"t_salix2s.p3d",
|
|
||||||
"t_malus1s.p3d",
|
|
||||||
"t_betula1f.p3d",
|
|
||||||
"t_pinusn2s.p3d",
|
|
||||||
"t_picea2s.p3d",
|
|
||||||
"t_larix3s.p3d",
|
|
||||||
"t_picea3f.p3d",
|
|
||||||
"t_picea1s.p3d",
|
|
||||||
"misc_fallentree2.p3d",
|
|
||||||
"misc_stub2.p3d",
|
|
||||||
"t_fraxinus2s.p3d",
|
|
||||||
"t_quercus2f.p3d",
|
|
||||||
"misc_trunk_water.p3d",
|
|
||||||
"misc_trunk_torzo.p3d",
|
|
||||||
"t_alnus2s.p3d",
|
|
||||||
"misc_fallentree1.p3d",
|
|
||||||
"t_betula2f.p3d",
|
|
||||||
"t_pinusn1s.p3d",
|
|
||||||
"t_pinuss2f.p3d",
|
|
||||||
"t_quercus3s.p3d",
|
|
||||||
"t_carpinus2s.p3d",
|
|
||||||
"misc_fallenspruce.p3d",
|
|
||||||
"t_stub_picea.p3d",
|
|
||||||
"misc_stub1.p3d",
|
|
||||||
"t_acer2s.p3d",
|
|
||||||
"t_betula2w.p3d",
|
|
||||||
"t_pyrus2s.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"b_craet1.p3d",
|
|
||||||
"b_craet2.p3d",
|
|
||||||
"b_corylus.p3d",
|
|
||||||
"b_corylus2s.p3d",
|
|
||||||
"b_betulahumilis.p3d",
|
|
||||||
"b_sambucus.p3d",
|
|
||||||
"b_salix2s.p3d",
|
|
||||||
"b_canina2s.p3d",
|
|
||||||
"b_pmugo.p3d",
|
|
||||||
"b_prunus.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wall_fen1_5_pole.p3d",
|
|
||||||
"wall_fen1_5_2.p3d",
|
|
||||||
"wall_tin_4_2.p3d",
|
|
||||||
"wall_fen1_5.p3d",
|
|
||||||
"wall_indfnc_3.p3d",
|
|
||||||
"wall_indfnc_9.p3d",
|
|
||||||
"wall_indfnc_corner.p3d",
|
|
||||||
"misc_concrete_high.p3d",
|
|
||||||
"plot_vlnplech2.p3d",
|
|
||||||
"misc_g_pipes.p3d",
|
|
||||||
"wall_tincom_9.p3d",
|
|
||||||
"wall_tin_4.p3d",
|
|
||||||
"plot_vlnplech1.p3d",
|
|
||||||
"wall_tincom_9_2.p3d",
|
|
||||||
"wall_tincom_3.p3d",
|
|
||||||
"wall_tincom_pole.p3d",
|
|
||||||
"datsun01t.p3d",
|
|
||||||
"datsun02t.p3d",
|
|
||||||
"skodovka_wrecked.p3d",
|
|
||||||
"lada_wrecked.p3d",
|
|
||||||
"hiluxt.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"ural_wrecked.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -213,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,151 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
class Chernarus_Summer {
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp"
|
||||||
blockedArea[] = {
|
|
||||||
{ { 10203, 1886, 0 }, 430 }, //South Electro
|
|
||||||
{ { 6822, 2498, 0 }, 600 }, //Cherno
|
|
||||||
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
|
|
||||||
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
|
|
||||||
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
|
|
||||||
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
|
|
||||||
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
|
|
||||||
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
|
|
||||||
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
|
|
||||||
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
|
|
||||||
{ { 2693, 5138, 0 }, 200 }, //Zeleno
|
|
||||||
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
|
|
||||||
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
|
|
||||||
};
|
|
||||||
Rocks[] = {
|
|
||||||
"r2_boulder1.p3d",
|
|
||||||
"r2_boulder2.p3d",
|
|
||||||
"r2_rock1.p3d",
|
|
||||||
"r2_rocktower.p3d",
|
|
||||||
"r2_rockwall.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
"nastenka.p3d",
|
|
||||||
"nastenka2.p3d",
|
|
||||||
"nastenka3.p3d"
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"misc_well.p3d",
|
|
||||||
"misc_wellpump.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"p_pumpkin_summer.p3d",
|
|
||||||
"pumpkin.p3d",
|
|
||||||
"misc_postbox.p3d",
|
|
||||||
"popelnice.p3d",
|
|
||||||
"garbage_misc.p3d",
|
|
||||||
"paletyc.p3d",
|
|
||||||
"junkpile.p3d",
|
|
||||||
"kontejner.p3d",
|
|
||||||
"misc_chickencoop.p3d",
|
|
||||||
"misc_boogieman.p3d",
|
|
||||||
"misc_hutch.p3d",
|
|
||||||
"garbage_paleta.p3d",
|
|
||||||
"misc_cargo1a.p3d",
|
|
||||||
"misc_cargo2a.p3d",
|
|
||||||
"misc_greenhouse.p3d",
|
|
||||||
"zastavka_stojan.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"t_populus3s.p3d",
|
|
||||||
"t_fagus2w.p3d",
|
|
||||||
"t_betula2s.p3d",
|
|
||||||
"t_fagus2s.p3d",
|
|
||||||
"t_fagus2f.p3d",
|
|
||||||
"t_sorbus2s.p3d",
|
|
||||||
"t_fraxinus2w.p3d",
|
|
||||||
"t_salix2s.p3d",
|
|
||||||
"t_malus1s.p3d",
|
|
||||||
"t_betula1f.p3d",
|
|
||||||
"t_pinusn2s.p3d",
|
|
||||||
"t_picea2s.p3d",
|
|
||||||
"t_larix3s.p3d",
|
|
||||||
"t_picea3f.p3d",
|
|
||||||
"t_picea1s.p3d",
|
|
||||||
"misc_fallentree2.p3d",
|
|
||||||
"misc_stub2.p3d",
|
|
||||||
"t_fraxinus2s.p3d",
|
|
||||||
"t_quercus2f.p3d",
|
|
||||||
"misc_trunk_water.p3d",
|
|
||||||
"misc_trunk_torzo.p3d",
|
|
||||||
"t_alnus2s.p3d",
|
|
||||||
"misc_fallentree1.p3d",
|
|
||||||
"t_betula2f.p3d",
|
|
||||||
"t_pinusn1s.p3d",
|
|
||||||
"t_pinuss2f.p3d",
|
|
||||||
"t_quercus3s.p3d",
|
|
||||||
"t_carpinus2s.p3d",
|
|
||||||
"misc_fallenspruce.p3d",
|
|
||||||
"t_stub_picea.p3d",
|
|
||||||
"misc_stub1.p3d",
|
|
||||||
"t_acer2s.p3d",
|
|
||||||
"t_betula2w.p3d",
|
|
||||||
"t_fagus2s_summer.p3d",
|
|
||||||
"t_fagus2f_summer.p3d",
|
|
||||||
"t_betula2s_summer.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"b_craet1.p3d",
|
|
||||||
"b_craet2.p3d",
|
|
||||||
"b_corylus.p3d",
|
|
||||||
"b_corylus2s.p3d",
|
|
||||||
"b_betulahumilis.p3d",
|
|
||||||
"b_sambucus.p3d",
|
|
||||||
"b_salix2s.p3d",
|
|
||||||
"b_canina2s.p3d",
|
|
||||||
"b_pmugo.p3d",
|
|
||||||
"b_prunus.p3d",
|
|
||||||
"b_corylus2s_summer.p3d",
|
|
||||||
"b_craet1_summer.p3d",
|
|
||||||
"b_betula2w_summer.p3d",
|
|
||||||
"b_canina2s_summer.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wall_fen1_5_pole.p3d",
|
|
||||||
"wall_fen1_5_2.p3d",
|
|
||||||
"wall_tin_4_2.p3d",
|
|
||||||
"wall_fen1_5.p3d",
|
|
||||||
"wall_indfnc_3.p3d",
|
|
||||||
"wall_indfnc_9.p3d",
|
|
||||||
"wall_indfnc_corner.p3d",
|
|
||||||
"misc_concrete_high.p3d",
|
|
||||||
"plot_vlnplech2.p3d",
|
|
||||||
"misc_g_pipes.p3d",
|
|
||||||
"wall_tincom_9.p3d",
|
|
||||||
"wall_tin_4.p3d",
|
|
||||||
"plot_vlnplech1.p3d",
|
|
||||||
"wall_tincom_9_2.p3d",
|
|
||||||
"wall_tincom_3.p3d",
|
|
||||||
"wall_tincom_pole.p3d",
|
|
||||||
"datsun01t.p3d",
|
|
||||||
"datsun02t.p3d",
|
|
||||||
"skodovka_wrecked.p3d",
|
|
||||||
"lada_wrecked.p3d",
|
|
||||||
"hiluxt.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"ural_wrecked.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -217,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,169 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
class Esseker {
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp"
|
||||||
blockedArea[] = {
|
|
||||||
{ { 208.778,353.779,0 }, 300 }, //Cave
|
|
||||||
{ { 1997.77,4177.22,0 }, 200 }, //Krupa
|
|
||||||
{ { 2710.82,4577.82,0 }, 300 }, //Kupress
|
|
||||||
{ { 6698.04,3901.16,0 }, 220 }, //Plava Vrana Military
|
|
||||||
{ { 9441.22,4768.86,0 }, 500 }, //Adela AF West
|
|
||||||
{ { 10336,4809.92,0 }, 280 }, //Adela AF East
|
|
||||||
{ { 6453.85,5454.12,0 }, 200 }, //Neptune resort
|
|
||||||
{ { 5237.39,4756.58,0 }, 200 }, //Power station
|
|
||||||
{ { 5034.75,5126.94,0 }, 300 }, //Kula
|
|
||||||
{ { 6317.04,6194.92,0 }, 200 }, //Gulash
|
|
||||||
{ { 3023.79,6078.66,0 }, 400 }, //Danilov Grad
|
|
||||||
{ { 8665.26,5643.09,0 }, 600 }, //Old Esseker (West)
|
|
||||||
{ { 9676.37,5592.46,0 }, 600 }, //Esseker (Central)
|
|
||||||
{ { 10547.4,5465.63,0 }, 600 }, //Lower Esseker (East)
|
|
||||||
{ { 11896.2,7941.4,0 }, 200 }, //Novi Grad
|
|
||||||
{ { 10136.3,7917,0 }, 60 }, //Chardak Resort
|
|
||||||
{ { 9054.67,7902.84,0 }, 150 }, //Pilana Sawmill
|
|
||||||
{ { 7780.88,6914.07,0 }, 200 }, //Posestra
|
|
||||||
{ { 6199.98,6919.69,0 }, 150 }, //Lug
|
|
||||||
{ { 3503.95,6888.93,0 }, 170 }, //Melina
|
|
||||||
{ { 1953.28,7815.1,0 }, 210 }, //Rama
|
|
||||||
{ { 4791.52,8074.88,0 }, 200 }, //Chokory
|
|
||||||
{ { 3967.84,9242.61,0 }, 120 }, //ES Petrol
|
|
||||||
{ { 1171.25,10280.1,0 }, 150 }, //Camp Spencer
|
|
||||||
{ { 7169.08,9298.94,0 }, 150 }, //Tuk
|
|
||||||
{ { 7676.77,10152.7,0 }, 100 }, //Igman Military Base
|
|
||||||
{ { 10060.6,9901.3,0 }, 200 } //Borosh
|
|
||||||
};
|
|
||||||
Rocks[] = {
|
|
||||||
"sharpstones_erosion.p3d",
|
|
||||||
"sharprock_spike.p3d",
|
|
||||||
"sharprock_wallh.p3d",
|
|
||||||
"w_sharpstones_erosion.p3d",
|
|
||||||
"bluntstone_02.p3d",
|
|
||||||
"bluntstone_03.p3d",
|
|
||||||
"sharpstone_02.p3d",
|
|
||||||
"decal_rock_dark.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
"atm_02_f.p3d",
|
|
||||||
"atm_01_f.p3d",
|
|
||||||
"phonebooth_01_f.p3d",
|
|
||||||
"phonebooth_02_f.p3d"
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"rasman_pond.p3d",
|
|
||||||
"misc_well.p3d",
|
|
||||||
"misc_wellpump.p3d",
|
|
||||||
"water_source_f.p3d",
|
|
||||||
"kasna_new.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"tyres_f.p3d",
|
|
||||||
"junkpile_f.p3d",
|
|
||||||
"garbagewashingmachine_f.p3d",
|
|
||||||
"garbagebags_f.p3d",
|
|
||||||
"kontejner.p3d",
|
|
||||||
"garbagepallet_f.p3d",
|
|
||||||
"popelnice.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"str osika.p3d",
|
|
||||||
"cwr2_a2_t_sorbus2s.p3d",
|
|
||||||
"ind_pec_03.p3d",
|
|
||||||
"t_populusb2s_ep1.p3d",
|
|
||||||
"t_populusf2s_ep1.p3d",
|
|
||||||
"str lipa.p3d",
|
|
||||||
"t_picea2s.p3d",
|
|
||||||
"hrusen2.p3d",
|
|
||||||
"cwr2_a2_t_fagus2w.p3d",
|
|
||||||
"cwr2_a2_t_alnus2s.p3d",
|
|
||||||
"dd_borovice02.p3d",
|
|
||||||
"t_picea3f.p3d",
|
|
||||||
"t_pinuss2f.p3d",
|
|
||||||
"t_pinuss1s_f.p3d",
|
|
||||||
"t_carpinus2s.p3d",
|
|
||||||
"t_quercusir2s_f.p3d",
|
|
||||||
"jablon.p3d",
|
|
||||||
"mb_t_ulmus_large.p3d",
|
|
||||||
"cwr_aleppopine.p3d",
|
|
||||||
"t_fagus2f_summer.p3d",
|
|
||||||
"t_fagus2f.p3d",
|
|
||||||
"t_populus3s.p3d",
|
|
||||||
"t_pinusn2s.p3d",
|
|
||||||
"t_picea1s.p3d",
|
|
||||||
"cwr2_a2_t_quercus3s.p3d",
|
|
||||||
"str kastan.p3d",
|
|
||||||
"t_populusn3s_f.p3d",
|
|
||||||
"cwr2_a2_t_fraxinus2s.p3d",
|
|
||||||
"t_poplar2f_dead_f.p3d",
|
|
||||||
"misc_fallentree2.p3d",
|
|
||||||
"t_oleae1s_f.p3d",
|
|
||||||
"t_fraxinusav2s_f.p3d",
|
|
||||||
"t_oleae2s_f.p3d",
|
|
||||||
"t_prunuss2s_ep1.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"krovi_long.p3d",
|
|
||||||
"cwr2_a2_b_canina2s.p3d",
|
|
||||||
"b_salix2s.p3d",
|
|
||||||
"cwr2_a2_b_craet1.p3d",
|
|
||||||
"str krovisko vysoke.p3d",
|
|
||||||
"krovi2.p3d",
|
|
||||||
"ker s bobulema.p3d",
|
|
||||||
"t_malus1s.p3d",
|
|
||||||
"cwr2_a2_b_prunus.p3d",
|
|
||||||
"b_ficusc1s_f.p3d",
|
|
||||||
"hospital_side1_f.p3d",
|
|
||||||
"b_craet1_summer.p3d",
|
|
||||||
"b_neriumo2s_f.p3d",
|
|
||||||
"b_neriumo2s_white_f.p3d",
|
|
||||||
"cwr2_a2_b_sambucus.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wreck_ural_f.p3d",
|
|
||||||
"rubble_metal_plates_04.p3d",
|
|
||||||
"rubble_metal_plates_02.p3d",
|
|
||||||
"wreck_car2_f.p3d",
|
|
||||||
"rubble_metal_plates_01.p3d",
|
|
||||||
"wreck_truck_dropside_f.p3d",
|
|
||||||
"wreck_brdm2_f.p3d",
|
|
||||||
"wreck_bmp2_f.p3d",
|
|
||||||
"wreck_heli_attack_01_f.p3d",
|
|
||||||
"bmp_break.p3d",
|
|
||||||
"wreck_t72_hull_f.p3d",
|
|
||||||
"wreck_t72_turret_f.p3d",
|
|
||||||
"wreck_uaz_f.p3d",
|
|
||||||
"wreck_hmmwv_f.p3d",
|
|
||||||
"kamaz_bort.p3d",
|
|
||||||
"wreck_van_f.p3d",
|
|
||||||
"kamaz_awtobas.p3d",
|
|
||||||
"wreck_offroad_f.p3d",
|
|
||||||
"wreck_car3_f.p3d",
|
|
||||||
"maz.p3d",
|
|
||||||
"wreck_offroad2_f.p3d",
|
|
||||||
"wreck_car_f.p3d",
|
|
||||||
"wreck_skodovka_f.p3d",
|
|
||||||
"wreck_cardismantled_f.p3d",
|
|
||||||
"wreck_truck_f.p3d",
|
|
||||||
"kamaz_pozarka.p3d",
|
|
||||||
"zaporosez.p3d",
|
|
||||||
"kamaz_tent.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"ural_wrecked.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -235,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,177 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp"
|
||||||
class Stratis {
|
|
||||||
blockedArea[] = {};
|
|
||||||
Rocks[] = {
|
|
||||||
"sharpstone_03_lc.p3d",
|
|
||||||
"sharpstone_02_lc.p3d",
|
|
||||||
"sharpstone_01_lc.p3d",
|
|
||||||
"sharpstone_02.p3d",
|
|
||||||
"sharpstone_03.p3d",
|
|
||||||
"sharprock_monolith.p3d",
|
|
||||||
"sharprock_apart.p3d",
|
|
||||||
"sharpstones_erosion.p3d",
|
|
||||||
"bluntstone_01_lc.p3d",
|
|
||||||
"bluntstone_02_lc.p3d",
|
|
||||||
"bluntstone_03_lc.p3d",
|
|
||||||
"bluntstones_erosion.p3d",
|
|
||||||
"bluntstone_01.p3d",
|
|
||||||
"bluntstone_03.p3d",
|
|
||||||
"sharprock_spike.p3d",
|
|
||||||
"sharprock_wallh.p3d",
|
|
||||||
"w_sharpstone_03.p3d",
|
|
||||||
"w_sharpstone_02.p3d",
|
|
||||||
"w_sharpstone_01.p3d",
|
|
||||||
"bluntrock_apart.p3d",
|
|
||||||
"bluntstone_02.p3d",
|
|
||||||
"bluntrock_monolith.p3d",
|
|
||||||
"bluntrock_wallh.p3d",
|
|
||||||
"sharprock_wallv.p3d",
|
|
||||||
"stonesharp_medium.p3d",
|
|
||||||
"stone_medium_f.p3d",
|
|
||||||
"stonesharp_big.p3d",
|
|
||||||
"stonesharp_small.p3d",
|
|
||||||
"small_stone_02_f.p3d",
|
|
||||||
"stone_small_f.p3d",
|
|
||||||
"stone_big_f.p3d",
|
|
||||||
"bluntrock_spike.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
"atm_01_f.p3d",
|
|
||||||
"phonebooth_01_f.p3d",
|
|
||||||
"atm_02_f.p3d",
|
|
||||||
"phonebooth_02_f.p3d"
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"barrelwater_f.p3d",
|
|
||||||
"water_source_f.p3d",
|
|
||||||
"waterbarrel_f.p3d",
|
|
||||||
"canisterplastic_f.p3d",
|
|
||||||
"watertank_f.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"sack_f.p3d",
|
|
||||||
"garbagebags_f.p3d",
|
|
||||||
"pallets_f.p3d",
|
|
||||||
"junkpile_f.p3d",
|
|
||||||
"garbagepallet_f.p3d",
|
|
||||||
"garbagewashingmachine_f.p3d",
|
|
||||||
"basket_f.p3d",
|
|
||||||
"sacks_goods_f.p3d",
|
|
||||||
"crateswooden_f.p3d",
|
|
||||||
"cratesplastic_f.p3d",
|
|
||||||
"garbagebin_01_f.p3d",
|
|
||||||
"barrelsand_f.p3d",
|
|
||||||
"garbagecontainer_closed_f.p3d",
|
|
||||||
"cratesshabby_f.p3d",
|
|
||||||
"bucket_f.p3d",
|
|
||||||
"garbagebarrel_01_f.p3d",
|
|
||||||
"tyres_f.p3d",
|
|
||||||
"cargobox_v1_f.p3d",
|
|
||||||
"metalbarrel_f.p3d",
|
|
||||||
"sacks_heap_f.p3d",
|
|
||||||
"woodenbox_f.p3d",
|
|
||||||
"grave_v1_f.p3d",
|
|
||||||
"grave_v2_f.p3d",
|
|
||||||
"calvary_02_v2_f.p3d",
|
|
||||||
"fishinggear_02_f.p3d",
|
|
||||||
"fishinggear_01_f.p3d",
|
|
||||||
"humanskull_f.p3d",
|
|
||||||
"calvary_02_v1_f.p3d",
|
|
||||||
"rack_f.p3d",
|
|
||||||
"wreck_uaz_f.p3d",
|
|
||||||
"humanskeleton_f.p3d",
|
|
||||||
"shelvesmetal_f.p3d",
|
|
||||||
"kiosk_blueking_ruins_f.p3d",
|
|
||||||
"cargo20_white_f.p3d",
|
|
||||||
"cargo20_yellow_f.p3d",
|
|
||||||
"cargo20_military_green_f.p3d",
|
|
||||||
"cargo40_blue_f.p3d",
|
|
||||||
"cargo40_grey_f.p3d",
|
|
||||||
"cargo40_light_green_f.p3d",
|
|
||||||
"cargo40_light_blue_f.p3d",
|
|
||||||
"cargo40_orange_f.p3d",
|
|
||||||
"cargo20_orange_f.p3d",
|
|
||||||
"cargo20_brick_red_f.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"t_ficusb1s_f.p3d",
|
|
||||||
"t_oleae1s_f.p3d",
|
|
||||||
"t_ficusb2s_f.p3d",
|
|
||||||
"t_broussonetiap1s_f.p3d",
|
|
||||||
"t_pinuss2s_f.p3d",
|
|
||||||
"t_pinuss2s_b_f.p3d",
|
|
||||||
"t_pinuss1s_f.p3d",
|
|
||||||
"t_oleae2s_f.p3d",
|
|
||||||
"i_house_big_01_v2_f.p3d",
|
|
||||||
"i_house_big_02_v1_f.p3d",
|
|
||||||
"i_addon_02_v1_f.p3d",
|
|
||||||
"t_fraxinusav2s_f.p3d",
|
|
||||||
"t_pinusp3s_f.p3d",
|
|
||||||
"t_poplar2f_dead_f.p3d",
|
|
||||||
"t_populusn3s_f.p3d",
|
|
||||||
"t_phoenixc1s_f.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"b_ficusc2d_f.p3d",
|
|
||||||
"b_ficusc1s_f.p3d",
|
|
||||||
"b_neriumo2d_f.p3d",
|
|
||||||
"b_arundod2s_f.p3d",
|
|
||||||
"b_arundod3s_f.p3d",
|
|
||||||
"b_ficusc2s_f.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wall_tin_4_2.p3d",
|
|
||||||
"mil_wiredfence_f.p3d",
|
|
||||||
"cages_f.p3d",
|
|
||||||
"wreck_car_f.p3d",
|
|
||||||
"pipes_small_f.p3d",
|
|
||||||
"pipe_fence_4m_f.p3d",
|
|
||||||
"spp_tower_f.p3d",
|
|
||||||
"wreck_ural_f.p3d",
|
|
||||||
"wreck_car3_f.p3d",
|
|
||||||
"ironpipes_f.p3d",
|
|
||||||
"pipes_large_f.p3d",
|
|
||||||
"coil_f.p3d",
|
|
||||||
"cinderblocks_f.p3d",
|
|
||||||
"wreck_offroad_f.p3d",
|
|
||||||
"wreck_offroad2_f.p3d",
|
|
||||||
"crabcages_f.p3d",
|
|
||||||
"metalbarrel_empty_f.p3d",
|
|
||||||
"net_fenced_8m_f.p3d",
|
|
||||||
"net_fence_8m_f.p3d",
|
|
||||||
"wavepowerplantbroken_f.p3d",
|
|
||||||
"wreck_truck_dropside_f.p3d",
|
|
||||||
"wavepowerplant_f.p3d",
|
|
||||||
"wreck_traw_f.p3d",
|
|
||||||
"wreck_slammer_f.p3d",
|
|
||||||
"maroula_f.p3d",
|
|
||||||
"indfnc_9_f.p3d",
|
|
||||||
"indfnc_3_f.p3d",
|
|
||||||
"indfnc_3_d_f.p3d",
|
|
||||||
"wreck_car2_f.p3d",
|
|
||||||
"net_fence_4m_f.p3d",
|
|
||||||
"wreck_truck_f.p3d",
|
|
||||||
"wreck_hunter_f.p3d",
|
|
||||||
"wreck_slammer_hull_f.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -243,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ respawnDialog = 0;
|
|||||||
|
|
||||||
onLoadMission= "Epoch";
|
onLoadMission= "Epoch";
|
||||||
OnLoadIntro = "Welcome to Epoch Mod";
|
OnLoadIntro = "Welcome to Epoch Mod";
|
||||||
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
||||||
OnLoadIntroTime = False;
|
OnLoadIntroTime = False;
|
||||||
OnLoadMissionTime = False;
|
OnLoadMissionTime = False;
|
||||||
onLoadName = "Epoch Mod";
|
onLoadName = "Epoch Mod";
|
||||||
@ -40,100 +40,22 @@ class CfgRemoteExecCommands {};
|
|||||||
|
|
||||||
class CfgEpochClient
|
class CfgEpochClient
|
||||||
{
|
{
|
||||||
epochVersion = "0.3.1.0";
|
epochVersion = "0.3.2.0";
|
||||||
|
|
||||||
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
|
||||||
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
|
||||||
|
|
||||||
buildingNearbyMilitary = 0; //1 to allow building nearby
|
buildingNearbyMilitary = 0; //1 to allow building nearby
|
||||||
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
|
||||||
|
|
||||||
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
buildingRequireJammer = 0; // 1 = to allow building without a jammer
|
||||||
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
buildingCountLimit = 200; // how many objects can be built within range of a jammer
|
||||||
buildingJammerRange = 75; // jammer range in meters
|
buildingJammerRange = 75; // jammer range in meters
|
||||||
|
|
||||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||||
|
|
||||||
class Takistan {
|
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Takistan.hpp"
|
||||||
blockedArea[] = {};
|
|
||||||
Rocks[] = {
|
|
||||||
"r_tk_stone_01_ep1.p3d",
|
|
||||||
"r_tk_stone_02_ep1.p3d",
|
|
||||||
"r_tk_rock_03_ep1.p3d",
|
|
||||||
"r_tk_boulder_03_ep1.p3d",
|
|
||||||
"r_tk_rock_02_ep1.p3d",
|
|
||||||
"r_tk_boulder_01_ep1.p3d",
|
|
||||||
"r_tk_boulder_02_ep1.p3d",
|
|
||||||
"r_tk_rock_01_ep1.p3d"
|
|
||||||
};
|
|
||||||
ATM[] = {
|
|
||||||
};
|
|
||||||
Water[] = {
|
|
||||||
"misc_well_c_ep1.p3d",
|
|
||||||
"misc_well_l_ep1.p3d",
|
|
||||||
"stand_water_ep1.p3d",
|
|
||||||
"misc_concbox_ep1.p3d"
|
|
||||||
};
|
|
||||||
Trash[] = {
|
|
||||||
"misc_rubble_ep1.p3d",
|
|
||||||
"bags_stack_ep1.p3d",
|
|
||||||
"kiosk_ep1.p3d",
|
|
||||||
"tires_ep1.p3d",
|
|
||||||
"garbage_misc.p3d",
|
|
||||||
"garbage_paleta.p3d",
|
|
||||||
"paletyc.p3d",
|
|
||||||
"crates_ep1.p3d",
|
|
||||||
"cages_ep1.p3d",
|
|
||||||
"junkpile.p3d",
|
|
||||||
"crates_stack_ep1.p3d",
|
|
||||||
"transport_cart_ep1.p3d",
|
|
||||||
"stand_small_ep1.p3d",
|
|
||||||
"stand_meat_ep1.p3d",
|
|
||||||
"bags_ep1.p3d",
|
|
||||||
"misc_garb_heap_ep1.p3d",
|
|
||||||
"house_k_1_ruins_ep1.p3d"
|
|
||||||
};
|
|
||||||
Trees[] = {
|
|
||||||
"t_populusf2s_ep1.p3d",
|
|
||||||
"t_pistacial2s_ep1.p3d",
|
|
||||||
"misc_trunk_torzo_ep1.p3d",
|
|
||||||
"t_populusb2s_ep1.p3d",
|
|
||||||
"t_amygdalusc2s_ep1.p3d",
|
|
||||||
"t_pinuse2s_ep1.p3d",
|
|
||||||
"t_ficusb2s_ep1.p3d",
|
|
||||||
"t_juniperusc2s_ep1.p3d",
|
|
||||||
"t_pinuss3s_ep1.p3d",
|
|
||||||
"misc_trunk_water_ep1.p3d",
|
|
||||||
"t_prunuss2s_ep1.p3d"
|
|
||||||
};
|
|
||||||
Bushes[] = {
|
|
||||||
"b_amygdalusn1s_ep1.p3d",
|
|
||||||
"b_pistacial1s_ep1.p3d",
|
|
||||||
"b_pinusm1s_ep1.p3d"
|
|
||||||
};
|
|
||||||
Wrecks[] = {
|
|
||||||
"wall_indfnc_9.p3d",
|
|
||||||
"wall_indfnc_pole.p3d",
|
|
||||||
"wall_tincom_9.p3d",
|
|
||||||
"wall_tincom_pole.p3d",
|
|
||||||
"ural_wrecked.p3d",
|
|
||||||
"uaz_wrecked.p3d",
|
|
||||||
"datsun02t.p3d",
|
|
||||||
"hiluxt.p3d",
|
|
||||||
"datsun01t.p3d",
|
|
||||||
"wall_tin_4.p3d",
|
|
||||||
"wall_indfnc_3_d.p3d",
|
|
||||||
"wall_indfnc_3.p3d",
|
|
||||||
"wall_indfnc_3_hole.p3d",
|
|
||||||
"skodovka_wrecked.p3d",
|
|
||||||
"lada_wrecked.p3d",
|
|
||||||
"misc_concrete_high.p3d",
|
|
||||||
"t72_wrecked.p3d",
|
|
||||||
"t72_wrecked_turret.p3d"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgEpochSapper
|
class CfgEpochSapper
|
||||||
@ -166,4 +88,4 @@ class CfgEpochCloak
|
|||||||
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
||||||
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
||||||
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user