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use isEqualto
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@ -45,6 +45,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then {
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_prevPlayerObjectect = player;
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// wait for loadAbs to sync
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waitUntil {_loadAbs isEqualTo (loadAbs _playerObject)};
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// switch to new playerObject
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selectPlayer _playerObject;
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