use isEqualto

This commit is contained in:
vbawol 2017-01-01 12:33:53 -06:00
parent 468deeb252
commit bc314ca5f8

View File

@ -45,6 +45,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then {
_prevPlayerObjectect = player;
// wait for loadAbs to sync
waitUntil {_loadAbs isEqualTo (loadAbs _playerObject)};
// switch to new playerObject
selectPlayer _playerObject;