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Handle cleanup in zombie spawn.
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@ -125,8 +125,7 @@ switch _unitClass do {
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case "EPOCH_RyanZombie_1": {
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for "_i" from 1 to (_spawnLimit - _currentLimit) do
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{
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_unit = [] call EPOCH_zombieSpawn;
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_units pushBack _unit;
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[] call EPOCH_zombieSpawn;
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};
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};
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};
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