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https://github.com/EpochModTeam/Epoch.git
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Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a long time to broadcast the correct position. So we only desimulate them on next restart - Removed reveal, because it has no effect in my tests. - Moved the position set code more to the top of this script, as it has a positive effect on position set performance
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@ -1,6 +1,6 @@
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// _newObj = [_class,_object] call EPOCH_swapBuilding;
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//[[[cog import generate_private_arrays ]]]
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private ["_newObj","_objectPos","_playersNear"];
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private ["_newObj","_objectPos"];
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//[[[end]]]
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params [["_class",""],["_object",objNull],["_method",0]];
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_newObj = objNull;
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@ -9,43 +9,6 @@ if (!isNull _object && !(_class isEqualTo "")) then {
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_newObj = createVehicle [_class, ASLtoAGL _objectPos, [], 0, "CAN_COLLIDE"];
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if (!isNull _newObj) then {
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_object hideObjectGlobal true;
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_UseIndestructible = [_serverSettingsConfig, "UseIndestructible", false] call EPOCH_fnc_returnConfigEntry;
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_IndestructibleBaseObjects = [_serverSettingsConfig, "IndestructibleBaseObjects", []] call EPOCH_fnc_returnConfigEntry;
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_ExceptedBaseObjects = [_serverSettingsConfig, "ExceptedBaseObjects", []] call EPOCH_fnc_returnConfigEntry;
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_UseDeSimulateObjects = [_serverSettingsConfig, "UseDeSimulateObjects", true] call EPOCH_fnc_returnConfigEntry;
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_DeSimulateObjects = [_serverSettingsConfig, "DeSimulateObjects", []] call EPOCH_fnc_returnConfigEntry;
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_ExceptedDeSymObjects = [_serverSettingsConfig, "ExceptedDeSymObjects", []] call EPOCH_fnc_returnConfigEntry;
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_Simulated = true;
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if (_UseIndestructible) then {
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if ({_class iskindof _x} count _ExceptedBaseObjects == 0) then {
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{
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if (_class iskindof _x) exitwith {
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_newObj allowdamage false;
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};
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} foreach _IndestructibleBaseObjects;
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};
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};
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if (_UseDeSimulateObjects) then {
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if ({_class iskindof _x} count _ExceptedDeSymObjects == 0) then {
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{
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if (_class iskindof _x) exitwith {
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_newObj enablesimulationglobal false;
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_Simulated = false;
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};
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} foreach _DeSimulateObjects;
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};
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};
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if (_Simulated) then { // Only needed, if simulation is not disabled
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// new Dynamicsimulation
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if([configFile >> "CfgEpochServer", "baseDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntry)then
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{
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_newObj enableDynamicSimulation true;
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_newObj triggerDynamicSimulation false; // this object doesnt need to turn anything on in the server
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};
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};
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switch (_method) do {
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case 0: {
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_newObj setposATL (getPosATL _object);
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@ -65,10 +28,25 @@ if (!isNull _object && !(_class isEqualTo "")) then {
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};
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deleteVehicle _object;
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// force nearby players to reveal new object faster
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_playersNear = _newObj nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 300];
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[_newObj, {player reveal _this}] remoteExec ["call", _playersNear];
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_UseIndestructible = [_serverSettingsConfig, "UseIndestructible", false] call EPOCH_fnc_returnConfigEntry;
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_IndestructibleBaseObjects = [_serverSettingsConfig, "IndestructibleBaseObjects", []] call EPOCH_fnc_returnConfigEntry;
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_ExceptedBaseObjects = [_serverSettingsConfig, "ExceptedBaseObjects", []] call EPOCH_fnc_returnConfigEntry;
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if (_UseIndestructible) then {
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if ({_class iskindof _x} count _ExceptedBaseObjects == 0) then {
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{
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if (_class iskindof _x) exitwith {
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_newObj allowdamage false;
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};
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} foreach _IndestructibleBaseObjects;
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};
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};
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// new Dynamicsimulation
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if([configFile >> "CfgEpochServer", "baseDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntry)then
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{
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_newObj enableDynamicSimulation true;
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_newObj triggerDynamicSimulation false; // this object doesnt need to turn anything on in the server
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};
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};
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};
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_newObj
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