remove duplicate entries, indent fix, comment clarity

This commit is contained in:
DESKTOP-UH65DCE\MusTanG 2017-12-22 09:40:15 -06:00
parent 7de364ff2f
commit f61dfa7117

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@ -64,13 +64,16 @@ class CfgEpoch
// Radiation System
radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"};
radioactiveLocationsCount = 3;
// Block radioactive locations spawn
// BlackList radioactive locations spawn by object and distance
radioactiveLocBLObjects[] = {"PlotPole_EPOCH"};
radioactiveLocBLDistance = 500;
customRadioactiveLocations[] = { // position , intensity , object to spawn radiated
// Custom Locations for Radiation
customRadioactiveLocations[] = {
// {{position , intensity , object},
// {{11650,11900,0}, 500, "Land_Device_assembled_F"},
// {{0,0,0}, 0, ""} //any of these will throw an error in the rpt
// leave this empty to spawn 0 custom locations
};
// Traders
@ -151,7 +154,7 @@ class CfgEpoch
satelliteCompromisedColor = "ColorRed";
availableSatellites[] = {"Land_Wreck_Satellite_EPOCH"};
propsPos[] = {
propsPos[] = {
// Will accept several variations of this entry to place objects on the map
// _className - STRING - Class name of the object to spawn
// _position - ARRAY - posATL of the object placement
@ -168,8 +171,6 @@ class CfgEpoch
// 3 {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, {{0,0,0},{0,0,1}}, true, true, false, 0},
};
staticNpcPos[] = {};
forcedVehicleSpawnTable = "";
forcedLootSpawnTable = "";
allowedVehiclesList[] = {
{"C_Offroad_01_EPOCH",8},
{"C_Quadbike_01_EPOCH",8},