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@ -2,7 +2,7 @@
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5 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'"
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5 forceRespawn !="ForceRespawnDuration" !="reviveHandleForceRespawnAction" !="forcerespawn player;"
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5 setWeaponReloadingTime !="_unit setWeaponReloadingTime [_unit,_weapon,1];" !="_unit setWeaponReloadingTime [_unit,_weapon,1];" !="player fire [_muzzle, _muzzle, _item];\nplayer setWeaponReloadingTime [player, _muzzle, 0];"
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5 allMissionObjects !="[\"Epoch_Plotpoles\",allmissionobjects 'PlotPole_EPOCH']" !="allMissionObjects \"Timeline_F\"" !="_allplots pushback (allmissionobjects _x)"
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5 allMissionObjects !="[\"Epoch_Plotpoles\",allmissionobjects 'PlotPole_EPOCH']" !="allMissionObjects \"Timeline_F\"" !="_allplots append (allmissionobjects _x)"
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5 showCommandingMenu !="showCommandingMenu '';" !="showCommandingMenu '#USER:"
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5 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-10];" !="_x setvelocity [0,0,0.1];" !="_veh setVelocity [0,0,0];" !="_this select 0 setvelocity (_this select 1)" !="_zombie setVelocityTransformation [_aslPos,_aslPos,_unitV,_unitV,_unitvDir,_vDir,_unitvUp,_unitvUp,2];" !="_smokeg setVelocity _Gvel;"
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5 assignAs !"assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
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