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version=1;
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blood=1;
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singleVoice=0;
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gamma=1;
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brightness=1;
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difficulty = "Custom";
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class DifficultyPresets
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{
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class CustomDifficulty
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{
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class Options
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{
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groupIndicators=2;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=1;
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waypoints=1;
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weaponInfo=0;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=1;
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visionAid=0;
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thirdPersonView=1;
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cameraShake=1;
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scoreTable=1;
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deathMessages=1;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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};
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aiLevelPreset=2;
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};
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class CustomAILevel
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{
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skillAI=1;
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precisionAI=0;
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};
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};
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