changelog

This commit is contained in:
vbawol 2015-10-12 15:52:40 -05:00
parent eb2009bd15
commit cddf397a4b

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@ -1,10 +1,10 @@
Client:
[Added] Epoch ocean fishing, also added crafting recipes to allow cooking.
[Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
[Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
[Added] New secure storage device: The Epoch Safe.
[Added] Totally new crafting system and UI by Raymix.
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Melee weapons: a Broad Sword and Fishing Pole.
[Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
[Fixed] Shadow artifact at top of Jammer.
@ -31,7 +31,7 @@ Server:
[Fixed] Issue with trading vehicles that caused the trader data not to save or to save to the wrong slot.
[Fixed] Added missing prices for female vests.
[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
[Changed] Reworked secure data storage system to be more reliable.
[Changed] Reworked secure data storage system to be more reliable. (NOTE: this may cause issues with existing lockboxes spawning on the ground.)
[Changed] Base building maintain option now also maintains storage devices.
[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
[Changed] Use new sort command instead of BIS_fncSortBy.