Current test build: 0.3.6.009

This commit is contained in:
vbawol 2015-12-11 08:57:46 -06:00
parent ce2d5b267a
commit cf2e9f0f99
4 changed files with 24 additions and 10 deletions

View File

@ -2,6 +2,7 @@
[Fixed] Updated Hitpoints to 1.54 for all custom Epoch characters, this fixes the hitpoint .rpt errors since 1.54 as well.
[Fixed] Reduce run speed of Sappers since 1.54 update.
[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled.
**Server**
[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.

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@ -3799,14 +3799,14 @@ class CfgVehicles
onlyforplayer = 1;
position = "NWall_trigger";
radius = 2.5;
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""NWall"" < 0.5)";
condition = "!(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""NWall"" < 0.5)";
statement = "[this,""NWall"",1] call EPOCH_changeWallState";
};
class remove_nwall : add_nwall
{
displayName = "Remove Wall";
position = "NWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""NWall"" >= 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""NWall"" >= 0.5)";
statement = "[this,""NWall"",0] call EPOCH_changeWallState";
};
@ -3814,14 +3814,14 @@ class CfgVehicles
{
displayName = "Add Wall";
position = "EWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""EWall"" < 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""EWall"" < 0.5)";
statement = "[this,""EWall"",1] call EPOCH_changeWallState";
};
class remove_ewall : add_nwall
{
displayName = "Remove Wall";
position = "EWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""EWall"" >= 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""EWall"" >= 0.5)";
statement = "[this,""EWall"",0] call EPOCH_changeWallState";
};
@ -3829,14 +3829,14 @@ class CfgVehicles
{
displayName = "Add Wall";
position = "SWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""SWall"" < 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""SWall"" < 0.5)";
statement = "[this,""SWall"",1] call EPOCH_changeWallState";
};
class remove_swall : add_nwall
{
displayName = "Remove Wall";
position = "SWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""SWall"" >= 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""SWall"" >= 0.5)";
statement = "[this,""SWall"",0] call EPOCH_changeWallState";
};
@ -3844,14 +3844,14 @@ class CfgVehicles
{
displayName = "Add Wall";
position = "WWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""WWall"" < 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""WWall"" < 0.5)";
statement = "[this,""WWall"",1] call EPOCH_changeWallState";
};
class remove_wwall : add_nwall
{
displayName = "Remove Wall";
position = "WWall_trigger";
condition = "!(call EPOCH_lockCheck) && (this animationPhase ""WWall"" >= 0.5)";
condition = "(EPOCH_buildMode > 0) && !(call EPOCH_lockCheck) && (this animationPhase ""WWall"" >= 0.5)";
statement = "[this,""WWall"",0] call EPOCH_changeWallState";
};
};

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@ -18,6 +18,8 @@ _config = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
_VAL = ["", [], "", "", 0, []];
for "_i" from 0 to _this do {
_vehHiveKey = format ["%1:%2", (call EPOCH_fn_InstanceID),_i];
_response = ["Building", _vehHiveKey] call EPOCH_fnc_server_hiveGETTTL;
@ -26,6 +28,11 @@ for "_i" from 0 to _this do {
_arr = _response select 1;
_ttl = _response select 2;
// DEBUG to see if this command works
if !(_arr isEqualTypeParams _VAL) then {
diag_log format["DEBUG: Data does not match schema: %1 vs %2",_arr,_VAL];
};
_arrCount = count _arr;
_class = _arr select 0;
@ -80,8 +87,14 @@ for "_i" from 0 to _this do {
};
// set persistent Animations
if (_arrCount >= 6) then{
_anims = _arr param[5, [], [[]]];
if (_arrCount >= 6) then {
_anims = [];
_animsData = _arr select 5;
// check that we have an array to prevent any errors
if (_animsData isEqualType _anims) then {
_anims = _animsData;
};
{
_baseObj animate [_x, _anims param [_forEachIndex,0], true]
} foreach(getArray(configFile >> "CfgVehicles" >> _class >> "persistAnimations"));