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Changelogs
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@ -7,6 +7,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp
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- Radiation Suits to Loot, Pricing and Itemsort
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- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp
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- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp
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- Secondary Weapon can now be sold directly from hand
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- Attachments from sold weapons from hand will be put back into your Inventory
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### Fixed
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- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
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- Alive Toxic Sapper was not toxic
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@ -19,10 +22,13 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Locked Vehicles were unlocked after upgrade
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- Everybody was able to open Hatch on Windows / Doors on foreign Bases
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- Ban for "RscMenuTeam" commandmenu
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- Adjusted some SnapPoints for Basebuilding to be more accurate
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- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
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### Changed
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- Build mode is now also available while looking onto Building Elements (only in your PlotRange)
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- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn
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- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them)
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- Wood / Cinder Walls can now snap to each other
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## [1.1.0.0] - 2018-03-15
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### Added
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