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0.3.7.016
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@ -2,7 +2,7 @@
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[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
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[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
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[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks.
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[ADDED-WIP] Pack/unpack empty backpacks into carryable items.
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[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
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[ADDED-WIP] Hotwire Kit (ItemHotwire).
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[ADDED-WIP] Key Makers Kit (ItemKeyKit).
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[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
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@ -16,6 +16,7 @@
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[ADDED-WIP] Tin Bars (ItemTinBar).
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[ADDED-WIP] Plywood sheets in small and large stacks (ItemPlywood,ItemPlywoodPack).
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[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
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[Fixed] Prevented death just after revive due still having high blood pressure.
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[Fixed] Incorrectly being able to sell/buy items from a dead trader.
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[Fixed] Snakes now require line of sight to bite player.
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[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
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@ -43,6 +43,9 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then {
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{
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player addEventHandler [_x,(["CfgEpochClient", _x, ""] call EPOCH_fnc_returnConfigEntryV2)];
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} forEach (["CfgEpochClient", "addEventHandler", []] call EPOCH_fnc_returnConfigEntryV2);
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// reset blood Pressure to warning level
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EPOCH_playerBloodP = 120;
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} else {
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deleteVehicle _playerObject;
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};
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