Changelog for 0.1.0.1

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Skaronator.com 2014-09-11 21:28:16 +02:00
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[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters.
[Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
[Added] Loot added to Sapper and Cultist (press "T" to loot dead body).
[Fixed] Incorrect path for snake corpse model.
[Fixed] Fixed double chickens.
[Fixed] Frequency jammer (Plot pole) now works for both owner and group members.
[Fixed] Group invite system.
[Fixed] Missing alert sound added to Sapper.
[Fixed] fixed description for .22 ruger.
[Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
[Fixed] fixed AI cleanup on player disconnect.
[Changed] Reduced multi gun ammo count to 10 from 99.
[Changed] Increased crafting requirements on many base items (it was kept low for testing).
[Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
[Changed] Shipping containers now have more loot and (building mats & backpacks).
[Changed] Removed ammo and weapons from Fridge and stove.
[Changed] Increased cultist and sapper armor levels.
[Changed] Try to find a better place to spawn purchased vehicles.
[Changed] Player must be local (last driver) to sell a vehicle.
[Changed] Increased range for buying and selling vehicles.
[Changed] Lowered volume on Dog and Chicken sounds.
[Changed] Server side tax rate on NPC trader purchases (currently 10%).
[Changed] Manipulating base objects now have varying energy consumption.
[Optimize] Disable simulation on any ThingX props at trader cities.