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Changelog for 0.1.0.1
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[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters.
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[Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
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[Added] Loot added to Sapper and Cultist (press "T" to loot dead body).
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[Fixed] Incorrect path for snake corpse model.
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[Fixed] Fixed double chickens.
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[Fixed] Frequency jammer (Plot pole) now works for both owner and group members.
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[Fixed] Group invite system.
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[Fixed] Missing alert sound added to Sapper.
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[Fixed] fixed description for .22 ruger.
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[Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
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[Fixed] fixed AI cleanup on player disconnect.
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[Changed] Reduced multi gun ammo count to 10 from 99.
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[Changed] Increased crafting requirements on many base items (it was kept low for testing).
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[Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
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[Changed] Shipping containers now have more loot and (building mats & backpacks).
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[Changed] Removed ammo and weapons from Fridge and stove.
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[Changed] Increased cultist and sapper armor levels.
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[Changed] Try to find a better place to spawn purchased vehicles.
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[Changed] Player must be local (last driver) to sell a vehicle.
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[Changed] Increased range for buying and selling vehicles.
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[Changed] Lowered volume on Dog and Chicken sounds.
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[Changed] Server side tax rate on NPC trader purchases (currently 10%).
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[Changed] Manipulating base objects now have varying energy consumption.
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[Optimize] Disable simulation on any ThingX props at trader cities.
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