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Make SpawnPoint on Player Pos
- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
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@ -120,7 +120,7 @@ if (!isNull _player) then {
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_location = getMarkerPos "respawn_west";
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_location = getMarkerPos "respawn_west";
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_location set[2, 0];
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_location set[2, 0];
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if (_newLocation isEqualType [] && {(count _newLocation) == 3}) then {
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if (_newLocation isEqualType [] && {(count _newLocation) == 3}) then {
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_jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 1];
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_jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 6];
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if !(_jammers isEqualTo[]) then {
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if !(_jammers isEqualTo[]) then {
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// get nearby object
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// get nearby object
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_jammer = _jammers param [0,objNull];
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_jammer = _jammers param [0,objNull];
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