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Added Start Leadout (with examples)
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@ -30,6 +30,55 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
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// Player Related
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cloneCost = 100; // debt incurred on player death
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// Start Leadout
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defaultUniformFemale = "U_Test_uniform";
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defaultVestFemale = "V_F41_EPOCH";
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defaultUniformMale = "U_Test1_uniform";
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defaultVestMale = "V_41_EPOCH";
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defaultGoggles = "";
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defaultHeadgear = "";
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defaultBackpack = "";
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linkedItems[] = {"ItemMap","EpochRadio0"}; // {"Item1","Item2",...}; These Items will be linked to the Players Inventory
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itemsInContainers[] = {}; // {"Item1","Item2",...}; These Items will be put in the Players Cargo(s)
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weaponsInContainers[] = {}; // {"Weapon1","Weapon2",...}; These Weapons will be put in the Players Cargo(s)
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normalMagazines[] = {}; // {{"Magazine1",Ammocount1},{"Magazine2",Ammocount2},...};
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weaponsAndItems[] = {
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/*
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"srifle_EBR_F", // Active Weapon (in hand)
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{ // Full equipped Weapons (put here equipped Weapons that should be in the Weapons Slots)
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{
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"srifle_EBR_F", // Weapon 1
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"muzzle_snds_B", // Suppressor 1
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"acc_pointer_IR", // Laser 1
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"optic_DMS", // Optics 1
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{"20Rnd_762x51_Mag",20}, // Magtype + ammo count 1
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{}, // 2nd Magtype + ammo count 1 (Only needed for GL-Mags)
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"bipod_02_F_blk" // Bipod 1
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},
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{
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"Plunger", // Weapon 2
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"", // Suppressor 2
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"", // Laser 2
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"", // Optics 2
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{"stick_swing",1000}, // Magtype + ammo count 2
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""
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},
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{
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"ruger_pistol_epoch",
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"", // Suppressor 3
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"", // Laser 3
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"", // Optics 3
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{"10rnd_22X44_magazine",10}, // Magtype + ammo count 3
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"" // Bipod 3
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}
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},
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{
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"srifle_EBR_F", // Primary Weapon
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"Plunger", // Secondary Weapon
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"ruger_pistol_epoch" // Handgun Weapon
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}
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*/
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};
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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