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Config for Vehicle Tradedistance
Thx to Ghostrider for the suggestion!
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@ -87,7 +87,7 @@ if !(isNull EPOCH_lastNPCtradeTarget) then {
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};
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} forEach EPOCH_NpcTradePlayerItems;
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], ["CfgEpochClient", "MaxVehTradeDist", 30] call EPOCH_fnc_returnConfigEntryV2];
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if !(_vehicles isequalto []) then {
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_VehOfferArray = [];
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_sizeOut = lbSize _PlayerItemsOutBox;
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@ -75,7 +75,7 @@ if !(isNull EPOCH_lastNPCtradeTarget) then {
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} foreach ((getAllHitPointsDamage _vehicle) select 0);
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};
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if (!_allowAdd) exitwith {};
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} foreach (EPOCH_lastNPCtradeTarget nearEntities [[_uiItem], 30]);
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} foreach (EPOCH_lastNPCtradeTarget nearEntities [[_uiItem], ["CfgEpochClient", "MaxVehTradeDist", 30] call EPOCH_fnc_returnConfigEntryV2]);
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};
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};
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};
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@ -88,7 +88,7 @@ if (alive _this) then {
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_added = true;
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}
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else {
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_vehicles = (nearestobjects [_this,[_item], 30]) select {local _x && alive _x};
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_vehicles = (nearestobjects [_this,[_item], ["CfgEpochClient", "MaxVehTradeDist", 30] call EPOCH_fnc_returnConfigEntryV2]) select {local _x && alive _x};
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if (!(_vehicles isEqualTo[])) then {
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_vehicle = _vehicles select 0;
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_vehSlot = _vehicle getVariable["VEHICLE_SLOT", "ABORT"];
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@ -224,10 +224,11 @@ class CfgEpochClient
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EnableTempVehTrade = "false"; // Enable selling of temp Vehicles (not handled by Epoch). Temp Vehicles will not be stored in Traders, but can be sold
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BulletCalculateOnCraft = "true"; // Enable Bullet Calculation on Crafting - Example: If you craft a large EnergyPack with 3 half full EnergyPacks, you will only get a half filled large EnergyPack back
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// Advanced Vehicle Repair
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// Vehicle Settings
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DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine
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MaxVehTradeDist = 30; // Max distance where Players can sell Vehicles to Traders
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UseAdvancedVehicleRepair = "true"; // Switch On / Off Advanced Vehicle Repair (Does not effect SuppressedCraftingItems !)
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EnableRemoveParts = "true"; // Enable removing Tires / Engines from Vehicles
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DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine
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SuppressedCraftingItems[] = { // These Items can not be crafted (but can be used in recipe)
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"VehicleRepairLg", // Supressed for Advanced Vehicle Repair (no longer needed)
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"KitMetalQuarterFloor", // Item is Upgradeable, but you can remove it here to make it also Craftable
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@ -17,7 +17,7 @@ private [ "_MaxBankDebit","_SkipOut","_VAL","_aiItems","_bankBalance","_bankData
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"_group","_helipad","_helipads","_item","_itemClasses","_itemQty","_itemQtys","_itemTax","_itemWorth","_itemsIn","_itemsOut","_lockOwner","_makeTradeIn","_message","_nearByHolder",
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"_objHiveKey","_objOwner","_playerCryptoLimit","_playerGroup","_playerNetID","_playerUID","_position","_qtyIndex","_response","_return","_returnIn","_returnOut","_road",
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"_serverSettingsConfig","_slot","_smoke","_tax","_tmpposition","_tradeIn","_tradeOut","_tradeQtyTotal","_tradeTotal","_vars","_vehHiveKey","_vehObj","_vehSlot","_vehicle","_vehicleBought",
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"_vehicleSold","_vehicles","_vehslot","_wH","_wHPos","_wp","_kIndex","_playerCStats","_playerKarma","_playerKarmaAdj","_EnableTempVehTrade"
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"_vehicleSold","_vehicles","_vehslot","_wH","_wHPos","_wp","_kIndex","_playerCStats","_playerKarma","_playerKarmaAdj","_EnableTempVehTrade","_MaxVehTradeDist"
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];
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params ["_trader","_itemsIn","_itemsOut","_player",["_token","",[""]] ];
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@ -58,6 +58,7 @@ if (_slot != -1) then {
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_aiItems = _trader getVariable["AI_ITEMS", [[], []] ];
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_itemClasses = _aiItems select 0;
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_itemQtys = _aiItems select 1;
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_MaxVehTradeDist = ["CfgEpochClient", "MaxVehTradeDist", 30] call EPOCH_fnc_returnConfigEntryV2;
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{
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_x params ["_item","_itemQty"];
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if (isClass (_config >> _item)) then {
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@ -69,7 +70,7 @@ if (_slot != -1) then {
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_itemWorth = round (_itemWorth*(_itemQty/_maxrnd));
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_makeTradeIn = false;
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if (_item isKindOf "Air" || _item isKindOf "Ship" || _item isKindOf "LandVehicle" || _item isKindOf "Tank") then{
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_vehicles = (nearestobjects [_trader,[_item],30]) select {owner _x == owner _player && alive _x};
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_vehicles = (nearestobjects [_trader,[_item],_MaxVehTradeDist]) select {owner _x == owner _player && alive _x};
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if !(_vehicles isEqualTo[]) then {
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_vehicle = _vehicles select 0;
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_vehSlot = _vehicle getVariable["VEHICLE_SLOT", "ABORT"];
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