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changelogs
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@ -4,3 +4,11 @@ Build 6:
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[Added] propsPos config can now take an array with [vectorDir,vectorUp] instead of just direction for more exact placement. Passing a 4th param (true) will disable simulation (should be
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used on objects without doors or other animations)
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[Fixed] Force save of building to fix issue with data expiring while in play.
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Build 7:
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[Added] Use starter items array if existing trader loads without any items.
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[Added] Example of extended BE settings, will need tweaked if used.
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[Added] Allow using array {vectorDIR, vectorUP} instead of azimuth to get precise positioning of propsPos.
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[Added] Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis
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[Fixed] Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
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[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick.
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