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Unconscious tweak (WIP)
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@ -17,47 +17,59 @@ if !(_source isEqualTo _unit) then {
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if ((missionnamespace getvariable ["EPOCH_HandleDamageTimeOut",diag_ticktime]) > diag_ticktime) exitwith {}; // prevent multiple actions here
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switch _projectile do {
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case "B_EnergyPack": {
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if (_source distance _unit > 10) exitwith {};
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if (missionnamespace getvariable ["EPOCH_OldRevive",false]) exitwith {};
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EPOCH_HandleDamageTimeOut = diag_ticktime + 0.1;
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_attachments = handgunItems _source;
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if ("Heal_EPOCH" in _attachments) then {
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if (lifeState _unit == "INCAPACITATED") exitwith {
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if (currentweapon _source isEqualTo "pvcrifle_01_epoch") then {
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if !(lifeState _unit == "INCAPACITATED") then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious false;
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_unit playMoveNow 'AmovPercMstpSnonWnonDnon';
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_unit setUnconscious true;
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EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
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["You are Knocked out for a while...",5] call Epoch_Message;
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};
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_highestDMG = 0;
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_currentHIT = -1;
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_currentDMG = 0;
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{
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_currentDMG = _x;
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if (_currentDMG > _highestDMG) then{
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_highestDMG = _currentDMG;
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_currentHIT = _forEachIndex;
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}
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else {
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if (_source distance _unit > 10) exitwith {};
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if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) then {
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_attachments = handgunItems _source;
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if ("Heal_EPOCH" in _attachments) then {
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if (lifeState _unit == "INCAPACITATED") exitwith {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious false;
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_unit playMoveNow 'AmovPercMstpSnonWnonDnon';
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};
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_highestDMG = 0;
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_currentHIT = -1;
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_currentDMG = 0;
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{
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_currentDMG = _x;
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if (_currentDMG > _highestDMG) then{
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_highestDMG = _currentDMG;
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_currentHIT = _forEachIndex;
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};
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}forEach((getAllHitPointsDamage _unit) param[2,[]]);
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if (_highestDMG > 0) then {
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_newDMG = 0;
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[_unit,[[_currentHIT,_newDMG]]] call EPOCH_client_repairVehicle;
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} else {
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if ((damage _unit) > 0) then {
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[_unit,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
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};
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};
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};
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}forEach((getAllHitPointsDamage _unit) param[2,[]]);
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if (_highestDMG > 0) then {
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_newDMG = 0;
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[_unit,[[_currentHIT,_newDMG]]] call EPOCH_client_repairVehicle;
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} else {
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if ((damage _unit) > 0) then {
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[_unit,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
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if ("Defib_EPOCH" in _attachments) then {
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if !(alive _unit) then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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[_unit,_source,Epoch_personalToken] remoteExec ["EPOCH_server_revivePlayer",2];
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};
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};
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};
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};
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if ("Defib_EPOCH" in _attachments) then {
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if !(alive _unit) then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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[_unit,_source,Epoch_personalToken] remoteExec ["EPOCH_server_revivePlayer",2];
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};
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};
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};
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case "B_KnockOut": {
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if !(lifeState _unit == "INCAPACITATED") then {
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EPOCH_HandleDamageTimeOut = diag_ticktime + 1;
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_unit setUnconscious true;
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EPOCH_UnconsciousTime = diag_ticktime + 60 + (random 120);
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["You are Knocked out for a while...",5] call Epoch_Message;
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};
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};
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};
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