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test using normal object for first spawn
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@ -90,7 +90,8 @@ if (worldName == "VR") then {
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_rng = _seed random [_location select 0,_location select 1];
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if (_rng > _rngChance) then {
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_selectedBunker = selectRandomWeighted _valuesAndWeights;
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_object = createSimpleObject [_selectedBunker, _location];
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// _object = createSimpleObject [_selectedBunker, _location];
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_object = createVehicle [_selectedBunker, _location, [], 0, "CAN_COLLIDE"];
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if (isNull _firstBunker) then {_firstBunker = _object;};
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_allBunkers pushBack _object;
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_newBunkerCounter = _newBunkerCounter + 1;
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