test using normal object for first spawn

This commit is contained in:
vbawol 2017-10-20 10:03:32 -05:00
parent 7c3ea0e936
commit ec756c3134

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@ -90,7 +90,8 @@ if (worldName == "VR") then {
_rng = _seed random [_location select 0,_location select 1];
if (_rng > _rngChance) then {
_selectedBunker = selectRandomWeighted _valuesAndWeights;
_object = createSimpleObject [_selectedBunker, _location];
// _object = createSimpleObject [_selectedBunker, _location];
_object = createVehicle [_selectedBunker, _location, [], 0, "CAN_COLLIDE"];
if (isNull _firstBunker) then {_firstBunker = _object;};
_allBunkers pushBack _object;
_newBunkerCounter = _newBunkerCounter + 1;