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use atl for spawning
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@ -26,7 +26,7 @@ if (worldName == "VR") then {
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_maxColumns = 20;
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_rngChance = 0; // Lower this to spawn more positions
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_scriptHiveKey = "EPOCH:DynamicBunker003"; // change this to force a new seed to be generated.
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_scriptHiveKey = "EPOCH:DynamicBunker004"; // change this to force a new seed to be generated.
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_bunkerLocationsKey = format ["%1:%2", _instanceID, worldname];
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_response = [_scriptHiveKey, _bunkerLocationsKey] call EPOCH_fnc_server_hiveGETRANGE;
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@ -62,7 +62,7 @@ if (worldName == "VR") then {
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// Generate Seed
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_seed = random 999999;
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diag_log format["Generating bunker with seed: %1",_seed];
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_location = ATLToASL _debugLocation;
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_location = _debugLocation;
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_originalLocation = +_location;
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_valuesAndWeights = [
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"bunker_epoch", 0.2, // empty bunker
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