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ChangeLog
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changelog.md
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# Change Log
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# Change Log
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All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
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All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
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## [1.3.2.0] - 2019-xx-xx
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### Added
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- Non Leathal Weapons (WIP)
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- Make opponents unconscious with special weapons
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- Unconscious players can be woken up
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- by a MultiGun with Heal Player attachment
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- after a random timer (60-180 seconds)
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- Paint Garages (with map markers) around the map for painting Vehicles
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- Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal
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- Costs: 500 Krypto (Configureable by Admins)
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- Player / Server Statistics (within the E-Pad)
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- Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
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- Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
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- Karma / Player Revived / Tradermissions
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- Player Kills / AI Kills / Antagonist Kills / Zombie Kills
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- Deaths by Player / Deaths by AI / Suicides
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- K/D PvP / K/D PvE
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- Hint how long your Vehicle will stay locked on lock
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### Fixed
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- Players could instant get killed on contact with new placed BaseBuilding Parts
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- Unfortunately this will bring back some delayed accurate position on swap building
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### Changed
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- Vehicles locked inside your own PlotPole-Range have now a longer Locktime
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- Inside your PlotPole-Range: 3 days
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- Outside your PlotPole-Range: 30 minutes
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### Server Owners
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- Added Compatibility to Lythium and Livonia Map
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- Added a MultiMap compatibility
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- Make it possible to run also not official supported maps
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- Use the mission.sqm within the epoch._ChangeMe folder
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- Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
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- Custom Textures (e.g. from Paintshop) can now be saved to the Database
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- set "UseCustomTextures" in epochconfig.hpp to "true"
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- force saving Vehicles after painting by:
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- Client side Scripts: _vehicle call EPOCH_interact;
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- Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
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- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
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- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
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- SetUnitLoadout has been replaced by an Epoch function.
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- To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
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- Player Login Mass-Check
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- Another fix to prevent login issues
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- If you still have issues, make sure these positions are very close in your mission.sqm:
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- respawn_east
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- respawn_west
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- all VirtualMan_EPOCH Entities
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## [1.3.1.0] - 2019-03-28
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## [1.3.1.0] - 2019-03-28
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### Added
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### Added
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- Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits
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- Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits
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