change file name to match config name

This commit is contained in:
vbawol 2016-05-05 16:56:17 -05:00
parent 9d6cd48d9a
commit f36cd3bec3
3 changed files with 2 additions and 1 deletions

View File

@ -1,6 +1,7 @@
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
[Changed] Moved all Base Building configs to gamemode.
[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.

View File

@ -63,7 +63,7 @@ disableRandomization[] = {"All"};
#include "Configs\CfgActionMenu\CfgActionMenu_core.hpp"
#include "Configs\CfgEpochConfiguration.hpp"
#include "Configs\CfgClientFunctions.hpp"
#include "Configs\CfgInteractions.hpp"
#include "Configs\CfgObjectInteractions.hpp"
// A3 specific configs
#include "Configs\CfgFunctions.hpp"