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custom radioactive locations with radiated objects
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@ -283,6 +283,20 @@ if !(_radioactiveLocations isEqualTo []) then {
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_markers = ["Radiation", _position] call EPOCH_server_createGlobalMarkerSet;
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};
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};
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_customRadioactiveLocations = getArray(_epochConfig >> worldName >> "customRadioactiveLocations");
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if !(_customRadioactiveLocations isEqualTo []) then {
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{
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_x params [["_position",[0,0,0]],["_radius",0],["_className",""] ];
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if ((!(_position isEqualTo [0,0,0]) && !(_radius isEqualTo 0) && !(_className isEqualTo "")) && ((nearestObjects [_position, _blacklist, _distance]) isEqualTo [])) then{
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_object = (_x select 2) createVehicle _position;
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_object setVariable ["EPOCH_Rads",[random 666,(_x select 1)],true];
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_markers = ["Radiation", _position] call EPOCH_server_createGlobalMarkerSet;
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_object setVariable ["EPOCH_MarkerSet",_markers,true];
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}else{
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diag_log "EPOCHDebug:Check your custom radioactive locations for errors or blacklisted locations";
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};
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}forEach _customRadioactiveLocations;
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};
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};
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missionNamespace setVariable ["EPOCH_radioactiveLocations", _radioactiveLocationsTmp, true];
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@ -66,6 +66,11 @@ class CfgEpoch
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// Block radioactive locations spawn
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radioactiveLocBLObjects[] = {"PlotPole_EPOCH"};
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radioactiveLocBLDistance = 500;
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customRadioactiveLocations[] = { // position , intensity , object to spawn radiated
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// {{11650,11900,0}, 500, "Land_Device_assembled_F"},
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// {{0,0,0}, 0, ""} //any of these will throw an error in the rpt
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// leave this empty to spawn 0 custom locations
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};
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traderBlds[] = {"House", "Building"};
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traderHomes[] = {"House", "Building"};
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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