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Block Traders on / in Containers
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@ -30,7 +30,7 @@ if (_TraderMinDistance isEqualto 0) then {
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};
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_traderblockblds = getArray(_config >> "traderblockblds");
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if (_traderblockblds isEqualto []) then {
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_traderblockblds = ["pier","bridge","fireescape","medevac_house","pillboxbunker"];
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_traderblockblds = ["pier","bridge","fireescape","medevac_house","pillboxbunker","containerine"];
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};
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_traderHomes = getArray(_config >> "traderHomes");
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_TraderDeco = [_serverSettingsConfig, "TraderDeco", true] call EPOCH_fnc_returnConfigEntry;
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@ -81,7 +81,7 @@ class CfgEpoch
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traderHomes[] = {"Building"};
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Chav_EPOCH"};
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// TraderMinDistance = 1500; // Min distance between Traders. If not defined, Server will calculate it by MapSize
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traderblockblds[] = {"pier","bridge","fireescape","medevac_house","pillboxbunker"}; // If a building include this chars in the classname (tolower!!!) they will be blocked for Traders
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traderblockblds[] = {"pier","bridge","fireescape","medevac_house","pillboxbunker","containerine"}; // If a building include this chars in the classname (tolower!!!) they will be blocked for Traders
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// Debug Box
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telePos[] = {};
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