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Changelog
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# Change Log
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All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
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## [1.3.0.0] - 2019-xx-xx
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### Added
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- Several A2 Vehicles ported into Epoch
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=== LandVehicles ===
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- A2_Golf_EPOCH
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- A2_HMMWV_EPOCH
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- A2_HMMWV_load_EPOCH
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- A2_Lada_EPOCH
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- A2_SUV_EPOCH
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- A2_SUV_load_EPOCH
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- A2_SUV_armed_EPOCH (not finished)
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- A2_UAZ_EPOCH
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- A2_UAZ_Open_EPOCH
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- A2_Ural_EPOCH
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- A2_Vodnik_EPOCH
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- A2_Volha_EPOCH
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=== AirVehicles ===
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- a2_mi8_EPOCH
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- a2_ch47f_armed_EPOCH
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- a2_ch47f_armed_plus_EPOCH
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- uh1h_armed_EPOCH
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- uh1h_armed_plus_EPOCH
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- A lower Pawnee variant
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- C_Heli_Light_01_armed_EPOCH
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- C_Heli_Light_01_armed_plus_EPOCH
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- Several A2 Weapons ported into Epoch
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- a2_ak47s_gold_EPOCH Mass: 150
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- a2_AK107_EPOCH Mass: 200
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- a2_bizon_epoch Mass: 100
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- a2_dmr_epoch Mass: 250
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- a2_dmr_epoch_scoped Mass: 250
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- a2_fnfal_epoch Mass: 200
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- a2_G36_C_epoch Mass: 150
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- a2_Mg36_epoch Mass: 150
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- a2_leeenfield_epoch Mass: 150
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- a2_m110_epoch Mass: 150
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- a2_mk16_epoch Mass: 150
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- a2_mk17_epoch Mass: 180
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- a2_svd_epoch Mass: 200
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- a2_VSS_vintorez_epoch Mass: 150
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- a2_aks74un_EPOCH Mass: 150
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- Several A2 Backpacks ported into Epoch
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- Assault_Pack_Epoch (CIV Assault Pack): Load: 300
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- Patrol_Pack_Epoch (Patrol Pack): Load: 300
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- TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
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- CZ_VestPouch_Epoch (Vest Pouch): Load: 340
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- civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
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- S_Gunbag_Epoch (Gunbag): Load: 420
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- ALICE_Pack_Epoch (Alice Pack): Load: 480
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- US_Backpack_Epoch (Coyote BackPack) : Load: 500
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- CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
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- L_Gunbag_Epoch (Large Gunbag): Load: 580
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- Tablet (E-Pad) Epoch - Can be found in Space Menu
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- You can simply add "Apps" by a config - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
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- JailWall and JailDoor to Basebuilding items
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- Sounds to Door animations for building parts
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- Rusty textures for some Vehicles
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- Button to search in all configs to spawn items in AdminMenu
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- Fix to prevent rope-break while lifting Vehicles
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- Removed buildings are no longer logged as "killed", but as removed, if the owner has removed it
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- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
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- Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
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- UAV's are now usable by Space-Menu (DynaMenu)
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### Fixed
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- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
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- If already in a group, you can not join another group
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- Position for Traders above water were bugged
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### Changed
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- Metal Garage model is now better to identify (looked nearly the same as walls)
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- Teleporters are now Boothes and no interaction is needed to teleport
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- SIM / Ghost storages have now his own base-Class - "Buildable_Storage_SIM" and "Buildable_Storage_Ghost"
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- RadSuit now also protect against Toxic
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- Simplified Weather script Event
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- Config for seasonal Trader Clothings
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## [1.2.0.0] - 2018-05-24
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### Added
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- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man
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