Changelog

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He-Man 2019-01-13 21:43:50 +01:00
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# Change Log # Change Log
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog. All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
## [1.3.0.0] - 2019-xx-xx
### Added
- Several A2 Vehicles ported into Epoch
=== LandVehicles ===
- A2_Golf_EPOCH
- A2_HMMWV_EPOCH
- A2_HMMWV_load_EPOCH
- A2_Lada_EPOCH
- A2_SUV_EPOCH
- A2_SUV_load_EPOCH
- A2_SUV_armed_EPOCH (not finished)
- A2_UAZ_EPOCH
- A2_UAZ_Open_EPOCH
- A2_Ural_EPOCH
- A2_Vodnik_EPOCH
- A2_Volha_EPOCH
=== AirVehicles ===
- a2_mi8_EPOCH
- a2_ch47f_armed_EPOCH
- a2_ch47f_armed_plus_EPOCH
- uh1h_armed_EPOCH
- uh1h_armed_plus_EPOCH
- A lower Pawnee variant
- C_Heli_Light_01_armed_EPOCH
- C_Heli_Light_01_armed_plus_EPOCH
- Several A2 Weapons ported into Epoch
- a2_ak47s_gold_EPOCH Mass: 150
- a2_AK107_EPOCH Mass: 200
- a2_bizon_epoch Mass: 100
- a2_dmr_epoch Mass: 250
- a2_dmr_epoch_scoped Mass: 250
- a2_fnfal_epoch Mass: 200
- a2_G36_C_epoch Mass: 150
- a2_Mg36_epoch Mass: 150
- a2_leeenfield_epoch Mass: 150
- a2_m110_epoch Mass: 150
- a2_mk16_epoch Mass: 150
- a2_mk17_epoch Mass: 180
- a2_svd_epoch Mass: 200
- a2_VSS_vintorez_epoch Mass: 150
- a2_aks74un_EPOCH Mass: 150
- Several A2 Backpacks ported into Epoch
- Assault_Pack_Epoch (CIV Assault Pack): Load: 300
- Patrol_Pack_Epoch (Patrol Pack): Load: 300
- TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
- CZ_VestPouch_Epoch (Vest Pouch): Load: 340
- civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
- S_Gunbag_Epoch (Gunbag): Load: 420
- ALICE_Pack_Epoch (Alice Pack): Load: 480
- US_Backpack_Epoch (Coyote BackPack) : Load: 500
- CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
- L_Gunbag_Epoch (Large Gunbag): Load: 580
- Tablet (E-Pad) Epoch - Can be found in Space Menu
- You can simply add "Apps" by a config - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
- JailWall and JailDoor to Basebuilding items
- Sounds to Door animations for building parts
- Rusty textures for some Vehicles
- Button to search in all configs to spawn items in AdminMenu
- Fix to prevent rope-break while lifting Vehicles
- Removed buildings are no longer logged as "killed", but as removed, if the owner has removed it
- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
- Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
- UAV's are now usable by Space-Menu (DynaMenu)
### Fixed
- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
- If already in a group, you can not join another group
- Position for Traders above water were bugged
### Changed
- Metal Garage model is now better to identify (looked nearly the same as walls)
- Teleporters are now Boothes and no interaction is needed to teleport
- SIM / Ghost storages have now his own base-Class - "Buildable_Storage_SIM" and "Buildable_Storage_Ghost"
- RadSuit now also protect against Toxic
- Simplified Weather script Event
- Config for seasonal Trader Clothings
## [1.2.0.0] - 2018-05-24 ## [1.2.0.0] - 2018-05-24
### Added ### Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man - Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man