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https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
make debug box config based
lightPos: controls the positions of light props inside the box (uses modelToWorld offset), set to {} to disable. debugBoxClass: Controls the class that is used for the debug box, "" to disable debug box. cloneClasses: What classes to use for clone vat props, set to {} to disable
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_server/EPOCH_server_createTeleport.sqf
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_server/EPOCH_server_createTeleport.sqf
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*/
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*/
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//[[[cog import generate_private_arrays ]]]
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//[[[cog import generate_private_arrays ]]]
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private ["_array","_center","_class","_cloneClasses","_config","_deSimulate","_debug","_debug1","_debugLocation","_dir","_dir1","_dir2","_enterClass","_ep","_exitClass","_light","_lightLocation","_loadBaseTemplateConfig","_markerName","_part","_partPos","_pos","_pos1","_pro1","_pro2","_protection","_useWorldPos","_veh1","_veh2"];
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private ["_array","_center","_class","_cloneClasses","_config","_configWorld","_deSimulate","_debug","_debug1","_debugBox","_debugLocation","_dir","_dir1","_dir2","_enterClass","_ep","_exitClass","_light","_lightLocation","_loadBaseTemplateConfig","_markerName","_part","_partPos","_pos","_pos1","_pro1","_pro2","_protection","_useWorldPos","_veh1","_veh2"];
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//[[[end]]]
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//[[[end]]]
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_loadBaseTemplateConfig = {
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_loadBaseTemplateConfig = {
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private ["_partPos","_part","_array","_center","_deSimulate"];
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private ["_partPos","_part","_array","_center","_deSimulate"];
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@ -44,35 +44,40 @@ _loadBaseTemplateConfig = {
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} forEach _array;
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} forEach _array;
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};
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};
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_debugLocation = getMarkerPos "respawn_west";
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// load map config
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_debugLocation set[2, 0];
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_debug = createVehicle["Debug_static_F", _debugLocation, [], 0, "CAN_COLLIDE"];
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_debug setposATL _debugLocation;
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_protection = createVehicle["ProtectionZone_Invisible_F", _debugLocation, [], 0, "CAN_COLLIDE"];
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_protection setposATL _debugLocation;
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_cloneClasses = ["clone_empty_static_F", "clone_male_static_F", "clone_female_static_F"];
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for "_i" from 1 to 4 do {
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_class = selectRandom _cloneClasses;
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_debug1 = createVehicle[_class, (_debug modelToWorld(_debug selectionPosition(str _i))), [], 0, "CAN_COLLIDE"];
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_debug1 setDir-90;
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};
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for "_i" from 5 to 8 do {
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_class = selectRandom _cloneClasses;
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_debug1 = createVehicle[_class, (_debug modelToWorld(_debug selectionPosition(str _i))), [], 0, "CAN_COLLIDE"];
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_debug1 setDir 90;
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};
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// spawn lights
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{
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_lightLocation = _debug modelToWorld _x;
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_light = createVehicle["Land_PortableLight_double_F", _lightLocation, [], 0, "CAN_COLLIDE"];
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_light setDir (_debugLocation getDir _lightLocation);
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_light setpos _lightLocation;
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} forEach [[-16.623,-8.50195,-10.5417],[15.0352,-9.08594,-10.5417]];
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_config = configFile >> "CfgEpoch";
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_config = configFile >> "CfgEpoch";
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_configWorld = _config >> worldname;
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_debugBox = getArray(_configWorld >> "debugBoxClass"); // debugBoxClass = "" to disable
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if !(_debugBox isEqualTo "") then {
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_debugLocation = getMarkerPos "respawn_west";
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_debugLocation set[2, 0];
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_debug = createVehicle[_debugBox, _debugLocation, [], 0, "CAN_COLLIDE"];
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_debug setposATL _debugLocation;
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_protection = createVehicle["ProtectionZone_Invisible_F", _debugLocation, [], 0, "CAN_COLLIDE"];
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_protection setposATL _debugLocation;
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_cloneClasses = getArray(_configWorld >> "cloneClasses");
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if !(_cloneClasses isEqualTo []) then {
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for "_i" from 1 to 4 do {
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_class = selectRandom _cloneClasses;
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_debug1 = createVehicle[_class, (_debug modelToWorld(_debug selectionPosition(str _i))), [], 0, "CAN_COLLIDE"];
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_debug1 setDir-90;
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};
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for "_i" from 5 to 8 do {
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_class = selectRandom _cloneClasses;
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_debug1 = createVehicle[_class, (_debug modelToWorld(_debug selectionPosition(str _i))), [], 0, "CAN_COLLIDE"];
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_debug1 setDir 90;
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};
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};
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// spawn lights
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{
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_lightLocation = _debug modelToWorld _x;
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_light = createVehicle["Land_PortableLight_double_F", _lightLocation, [], 0, "CAN_COLLIDE"];
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_light setDir (_debugLocation getDir _lightLocation);
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_light setpos _lightLocation;
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} forEach (getArray(_configWorld >> "lightPos"));
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};
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// spawn area props
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// spawn area props
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{
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{
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@ -100,7 +105,7 @@ _config = configFile >> "CfgEpoch";
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_ep enableSimulationGlobal false;
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_ep enableSimulationGlobal false;
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};
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};
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} forEach(getArray(_config >> worldname >> "propsPos"));
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} forEach(getArray(_configWorld >> "propsPos"));
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{
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{
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_enterClass = _x select 0;
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_enterClass = _x select 0;
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@ -166,4 +171,4 @@ _config = configFile >> "CfgEpoch";
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};
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};
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EPOCH_staticTraderLocations pushBack _pos;
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EPOCH_staticTraderLocations pushBack _pos;
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} foreach (getArray(_config >> worldname >> "telePos"));
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} foreach (getArray(_configWorld >> "telePos"));
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@ -66,6 +66,12 @@ class CfgEpoch
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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containerPos[] = {};
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containerPos[] = {};
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telePos[] = {};
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telePos[] = {};
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lightPos[] = {
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{-16.623,-8.50195,-10.5417},
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{15.0352,-9.08594,-10.5417}
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};
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debugBoxClass = "Debug_static_F";
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cloneClasses[] = {"clone_empty_static_F", "clone_male_static_F", "clone_female_static_F"};
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propsPos[] = {};
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propsPos[] = {};
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staticNpcPos[] = {};
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staticNpcPos[] = {};
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forcedVehicleSpawnTable = "";
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forcedVehicleSpawnTable = "";
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@ -34,6 +34,9 @@ class VR : Default
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// W [-14.4316,0.112793,-10.3098]
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// W [-14.4316,0.112793,-10.3098]
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{ "Transport_C_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 4089.82, 4597.71, 0.00143433 } }
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{ "Transport_C_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 4089.82, 4597.71, 0.00143433 } }
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};
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};
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lightPos[] = {};
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debugBoxClass = "";
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cloneClasses[] = {};
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propsPos[] = {};
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propsPos[] = {};
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staticNpcPos[] = {};
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staticNpcPos[] = {};
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};
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};
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