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changelogs
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[Added] 4 new plywood walls as first level base walls.
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[Added] Wood Ladder that can be crafted from 4x lumber.
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[Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber.
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[Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within 75m.
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[Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
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[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
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[Changed] Increase max payout of Air Drop event loot.
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[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
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[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
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[Changed] Change BIS_fnc_distance2D usage over to distance2D command that added with A3 1.50 for better performance.
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[Fixed] Color not persisting when picking up corrugated walls.
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[Fixed] Only maintain damaged objects and object health is repaired on maintain.
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[Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile.
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[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
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[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
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