mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
commit
fe0022d4e1
@ -43,8 +43,10 @@
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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Build: 435
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Build: 436
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[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
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[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
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[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
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[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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@ -52,6 +54,7 @@ Build: 435
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
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[Fixed] Fixed Arma install batch script not closing after update.
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[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
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[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
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@ -1,2 +1 @@
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5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F"
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5 "_EPOCH" !="Epoch_(Sapper|Cloak)_F" !="(SapperHead|Jack|SolarGen)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation|Ladder|Tower)_EPOCH" !="(Tipi|Workbench|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation|Ladder|Tower))_Ghost_EPOCH" !="(Tipi|StorageShelf|Safe|LockBox|FirePlace|FirePlaceOn|PlotPole|SolarGen|Jack|Freezer|Tarp|CinderWallHalf|Bobber)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(Safe|Workbench|LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace|TankTrap)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp|Ladder|Tower)_SIM_EPOCH" !="(Hesco3|Metal)(_Ghost|_SIM|)_EPOCH" !="(Spike|Metal)_TRAP_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH" !="WoodWall[1-4](_SIM|_Ghost|)_EPOCH"
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5 "" !" GroundWeaponHolder$" !" WeaponHolderSimulated$" !" Epoch_(Sapper|SapperB|Cloak|Female_CamoRed)_F$" !" (Land_MPS|Bobber|Rabbit)_EPOCH$" !" (Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH$" !" (Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Cabinet|Freezer|Tarp)_EPOCH$" !" (SapperHead|Jack|SolarGen)_SIM_EPOCH$" !" (Tipi|Workbench|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation|Ladder|Tower))_Ghost_EPOCH$" !" Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp|Ladder|Tower)_SIM_EPOCH$" !" (Safe|Workbench|LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace|TankTrap)_SIM_EPOCH$" !" (Hesco3|Metal|WoodWall[1-4])_(Ghost|SIM)_EPOCH$" !" (Spike|Metal)_TRAP_SIM_EPOCH$" !" (WoodFoundation|Foundation)_Ghost_EPOCH$" !" I_(Soldier[1-3]|Soldier)_EPOCH$" !" I_(helipilot|helicrew)_F$" !" I_UAV_01_F$" !" (I|B|O)_UAV_AI$" !" I_Boat_Armed_01_minigun_F" !" B_Heli_Transport_01_F" !" Land_Cages_F$"
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@ -40,6 +40,11 @@ if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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// input
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params ["_objType"];
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_obj = objNull;
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if (_objType isEqualType objNull) then {
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_obj = _objType;
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_objType = typeOf _objType;
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};
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_staticClass = getText(configfile >> "CfgVehicles" >> _objType >> "staticClass");
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_simulClass = getText(configfile >> "CfgVehicles" >> _objType >> "simulClass");
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@ -83,9 +88,12 @@ if !(_buildingAllowed)exitWith{ false };
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// Max object
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if (!_ownedJammerExists) then{
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_limitNearby = getNumber(configfile >> "CfgVehicles" >> _staticClass >> "limitNearby");
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if (_limitNearby > 0) then{
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_objectCount = count nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange];
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if (_objectCount > _limitNearby) then{
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// remove current target from objects
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_objectCount = count (nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange] - [_obj]);
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// TODO: not properly limiting simulated objects
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if (_objectCount >= _limitNearby) then{
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_buildingAllowed = false;
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[format["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Limit %1</t>", _limitNearby], 5] call Epoch_dynamicText;
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};
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@ -93,10 +93,15 @@ if (isText(_config)) then {
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_rejectMove = false;
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if ((diag_tickTime - _lastCheckTime) > 10) then {
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_lastCheckTime = diag_tickTime;
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_rejectMove = !(_objType call EPOCH_isBuildAllowed);
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_rejectMove = !(EPOCH_target call EPOCH_isBuildAllowed);
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};
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if (_rejectMove) exitWith{
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EPOCH_target = objNull;
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// remove object and refund items
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deleteVehicle EPOCH_target;
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_removeParts = getArray(('CfgBaseBuilding' call EPOCH_returnConfig) >> _objType >> "removeParts");
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{
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[_x select 0,_x select 1] call EPOCH_fnc_addItemOverflow;
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} forEach _removeParts;
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};
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_playerdistance = player distance EPOCH_target;
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if (_playerdistance < 10) then {
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_simulSwap.sqf
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Example:
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[_object] spawn EPOCH_simulSwap;
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[_object,_item] spawn EPOCH_staticMove;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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@ -23,31 +23,28 @@
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BOOL
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*/
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private ["_wHPos","_wH","_nearByHolder"];
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params [["_item","",[""]],["_count",0]];
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if (player canAdd _item) then {
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if (_count >= 1) then {
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player addMagazine [_item, _count];
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} else {
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params [["_item","",[""]],["_count",1]];
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for "_i" from 1 to _count do
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{
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if (player canAdd _item) then {
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player addItem _item;
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};
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} else {
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_wH = objNull;
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_nearByHolder = nearestObjects [position player,["groundWeaponHolder"],3];
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if (_nearByHolder isEqualTo []) then {
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_wHPos = player modelToWorld [0,1,0];
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if (surfaceIsWater _wHPos) then {
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_wHPos = ASLToATL _wHPos;
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} else {
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_wH = objNull;
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if (isNil "_nearByHolder") then {
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_nearByHolder = nearestObjects [position player,["groundWeaponHolder"],3];
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};
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if (_nearByHolder isEqualTo []) then {
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_wHPos = player modelToWorld [0,1,0];
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if (surfaceIsWater _wHPos) then {
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_wHPos = ASLToATL _wHPos;
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};
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_wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"];
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} else {
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_wH = _nearByHolder select 0;
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};
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if !(isNull _wh) then {
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_wh addItemCargoGlobal [_item,1];
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};
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_wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"];
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} else {
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_wH = _nearByHolder select 0;
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};
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if (_count >= 1) then {
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_wh addMagazineAmmoCargo[_item, 1, _count];
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} else {
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_wh addItemCargoGlobal [_item,1];
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};
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};
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true
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@ -153,4 +153,13 @@ class CfgBaseBuilding {
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{
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removeParts[] = { { "PartPlankPack", 2 } };
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};
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class LockBox_EPOCH : Default
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{
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returnOnPack[] = { { "ItemLockbox", 1 } };
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}
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class Safe_EPOCH : Default
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{
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returnOnPack[] = { { "ItemSafe", 1 } };
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}
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};
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@ -1 +1 @@
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build=435;
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build=436;
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@ -1 +1 @@
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build=435;
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build=436;
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@ -51,7 +51,7 @@ if (_class isKindOf 'Constructions_lockedstatic_F') then {
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_gwh = createVehicle["groundWeaponHolder", _posWH, [], 0, "CAN_COLLIDE"];
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_gwh setPosATL _posWH;
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_returnItems = getArray(configFile >> "CfgVehicles" >> _class >> "returnOnPack");
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_returnItems = getArray(configFile >> "CfgBaseBuilding" >> _class >> "returnOnPack");
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{
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_gwh addMagazineCargoGlobal _x;
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} forEach _returnItems;
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@ -1 +1 @@
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build=435;
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build=436;
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@ -1 +1 @@
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build=435;
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build=436;
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