Commit Graph

540 Commits

Author SHA1 Message Date
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a custom radioactive locations with radiated objects 2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186 remove "location" type fixing serialization error 2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a blacklist rework 2017-10-22 19:59:09 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58 rad zone blacklist obj and distance 2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209 config number -1 for true number of locations 2017-10-22 17:07:44 -05:00
DESKTOP-UH65DCE\MusTanG
ba339d518b fix trader brain array error 2017-10-22 17:06:10 -05:00
Raymix
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
Raymix
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
DirtySanchez
555e350b5d dynamic trader brain marker corrections
old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2a1c909068 bunker updates
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c bunker update
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24 revert back to simple object 2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c move bunker spawn to server init 2017-10-20 12:03:43 -05:00
vbawol
0bb4c7f985 fix ah error 2017-10-20 06:51:09 -05:00
DirtySanchez
834d8bcb40 admin panel update
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
DirtySanchez
ca2a7acfa3 2nd correction 2017-10-19 21:58:07 -05:00
DirtySanchez
efd1745b52 loot marker correction 2017-10-19 21:36:23 -05:00
DirtySanchez
a2724cf3d7 admin panel update
raise check distances for ai, traders and loot
2017-10-19 21:13:49 -05:00
DirtySanchez
fb0a15aa99 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-19 20:39:16 -05:00
DirtySanchez
c21d6f0e03 fix base marker performance
move to array and a 15 sec delay
2017-10-19 20:38:19 -05:00
DirtySanchez
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
vbawol
6ca00b8484 make sure dead bit is set 2017-10-19 19:49:07 -05:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
DirtySanchez
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
He-Man
7c43bc6e0d Trader Kill + BuildMode Keydown fixed 2017-10-19 20:45:41 +02:00
He-Man
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
Grahame
4d26f9c858 Update EPOCH_server_createGlobalMarkerSet.sqf
Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
vbawol
9addf0f6fa rework admin menu spawn logic 2017-10-18 22:36:40 -05:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
He-Man
cc04eac4fb Login Fix 3.0
Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
1eb4e5417b comment fixes 2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
DESKTOP-UH65DCE\MusTanG
2fe8f08adf add halloween and rad masks to ah 2017-10-07 12:11:01 -05:00
He-Man
4660975b05 Fix for empty _Primary array 2017-10-07 17:45:23 +02:00
He-Man
e4fdf4d6a0 Workaround for unitloadout 2.0 2017-10-07 17:38:58 +02:00
vbawol
c9039929ab remove unused gm_enabled setvar
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442 just set once 2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66 processed locally 2017-10-06 22:12:27 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
He-Man
d5905df9ff Better Spawn Positions for Chopper 2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d limit critical part damage to 0.8
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9 optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00