vbawol
3746aea515
b783
2017-06-08 14:51:56 -05:00
vbawol
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
vbawol
dc03dae4bb
b780
...
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
a4b4f7f6b9
b777
2017-06-01 09:46:29 -05:00
vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
...
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
...
sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
...
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
...
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
...
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
...
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
...
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da
Force enablesimulation on gates
2017-04-10 09:23:06 -04:00
Grahame
4f0973155f
Force enablesimulation on gates
2017-04-10 09:21:32 -04:00
Grahame
941cdae08b
Force enablesimulation on bargates
2017-04-10 09:19:42 -04:00
Grahame
ef600d3536
Force enablesimulation on Land_BarGate_F
2017-04-10 09:10:13 -04:00
vbawol
e3a94eaeb8
0.5 b751
2017-04-09 17:08:16 -05:00
vbawol
705a577d9a
0.5 b750
...
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e
add forced overrides of vehicle and loot tables
2017-04-05 11:10:28 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
086c97f20f
0.5 b748
...
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
ff13d929ec
0.5 741
2017-03-30 15:57:44 -05:00
vbawol
0046ed18ef
merge
2017-03-30 15:34:37 -05:00
vbawol
e6549ff7e7
0.5 b740
2017-03-30 11:54:36 -05:00
vbawol
e379038ab4
0.5 b739
...
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
b402cb3219
0.5 b737
2017-03-28 13:20:40 -05:00
vbawol
a4dca6ffb5
add 7 new keesha camo skins from Craig Hauer
...
@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
d07593d038
added unit test and further hive optimizations
2017-03-27 17:44:55 -05:00
vbawol
1394dec6ba
weather tweaks
2017-03-27 17:43:10 -05:00
vbawol
2c49a8ad93
add previous location check
...
If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
2017-03-24 07:24:35 -05:00
vbawol
f4c0d24e42
0.5 b708
2017-03-23 20:24:58 -05:00
vbawol
ea1e96d807
0.5 b707
2017-03-23 16:11:25 -05:00
vbawol
2c75d87869
revert, makes variable out of scope
2017-03-23 15:51:44 -05:00
vbawol
28baecfd71
0.5 b705
2017-03-23 14:45:19 -05:00
vbawol
3e2148e147
reforce wind direction again
2017-03-23 13:57:57 -05:00
vbawol
2156309fcf
MORE WIND!
2017-03-23 10:38:01 -05:00
vbawol
6e9e5ff9d3
server b703
2017-03-23 10:09:17 -05:00