Commit Graph

85 Commits

Author SHA1 Message Date
He-Man
b103a2ef41 Usage of RandomVar 2019-08-12 00:13:44 +02:00
He-Man
8a76fd2328 Statistics #2 (Server Stats) 2019-05-15 21:35:24 +02:00
He-Man
4cf01824aa Statistics #1 (Player Stats) 2019-05-12 00:58:33 +02:00
He-Man
b32e77eb11 Better "watch through" fix
Thx to @mgtdb for his help and switchCamera tip!
2019-04-19 22:48:07 +02:00
He-Man
cb26e80a81 Selectable Plots- Fix #1 2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
7913aae520 Removed backups... 2019-01-26 01:31:25 +01:00
He-Man
de40c06758 Reworked Loot Scripts + Configs 2019-01-26 01:27:14 +01:00
He-Man
6d26704077 BIS_noCoreConversations to Masterloop init
This var was set too early and not repeated on revive
2019-01-20 18:35:08 +01:00
He-Man
e033973deb Ability to skip loot for buildings 2018-08-20 22:23:36 +02:00
He-Man
1e64f6702a Handle Marker in Masterloop (for later E-Pad use) 2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e Preload often used configs in Masterloop 2018-06-12 17:57:09 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
946762fa06 Penalty for looking through Floors (Tower-Glitch) 2018-04-08 04:28:01 +02:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
Grahame
6d9c145bca
Update init.sqf
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
vbawol
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97 move params 2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a add max range config 2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765 remove unused code 2017-10-22 20:54:22 -05:00
Raymix
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
Raymix
02e4b822e4 conflicts 2017-10-22 00:10:45 +01:00
Grahame
035ff7aa09 Added variable handling of accelerated HTA loss 2017-10-21 16:40:44 -04:00
vbawol
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
vbawol
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
He-Man
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
vbawol
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
vbawol
5c6cc9bac7 remove debug 2017-10-03 17:01:04 -05:00
vbawol
d72af99663 loot fix test 2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4 debug loot 2017-10-03 16:23:20 -05:00
vbawol
381fdd44ea change loot bubble
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
vbawol
0b71db3917 fix ai spawning 2017-09-30 10:14:43 -05:00
vbawol
74aecd3849 init playerspawnarray var
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0 last typo 🎱 2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e player stats fixes part 6 2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8 player stats fixes part 5 2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8 push change back to gvar
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9 Changes to default var loading 2017-09-26 21:20:41 -05:00
vbawol
38d704468d one more?> 2017-09-26 21:02:58 -05:00
vbawol
8903145ffa fixes part 4 2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a fixes part 3 2017-09-26 17:20:04 -05:00
vbawol
e675d29752 fixes part 2 2017-09-26 17:16:13 -05:00