He-Man
b103a2ef41
Usage of RandomVar
2019-08-12 00:13:44 +02:00
He-Man
8a76fd2328
Statistics #2 (Server Stats)
2019-05-15 21:35:24 +02:00
He-Man
4cf01824aa
Statistics #1 (Player Stats)
2019-05-12 00:58:33 +02:00
He-Man
b32e77eb11
Better "watch through" fix
...
Thx to @mgtdb for his help and switchCamera tip!
2019-04-19 22:48:07 +02:00
He-Man
cb26e80a81
Selectable Plots- Fix #1
2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb
Selectable Plots + Upgrades - First test
2019-02-18 22:29:02 +01:00
He-Man
7913aae520
Removed backups...
2019-01-26 01:31:25 +01:00
He-Man
de40c06758
Reworked Loot Scripts + Configs
2019-01-26 01:27:14 +01:00
He-Man
6d26704077
BIS_noCoreConversations to Masterloop init
...
This var was set too early and not repeated on revive
2019-01-20 18:35:08 +01:00
He-Man
e033973deb
Ability to skip loot for buildings
2018-08-20 22:23:36 +02:00
He-Man
1e64f6702a
Handle Marker in Masterloop (for later E-Pad use)
2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e
Preload often used configs in Masterloop
2018-06-12 17:57:09 +02:00
He-Man
9945f9246e
Energy Tweaks
...
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
096f03e7b9
AutoRun
...
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
Raymix
de1e15374b
Reduces rads over time at a cost of immunity.
2017-11-12 15:10:40 +00:00
Grahame
6d9c145bca
Update init.sqf
...
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97
move params
2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9
animation state
...
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a
add max range config
2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765
remove unused code
2017-10-22 20:54:22 -05:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
Raymix
02e4b822e4
conflicts
2017-10-22 00:10:45 +01:00
Grahame
035ff7aa09
Added variable handling of accelerated HTA loss
2017-10-21 16:40:44 -04:00
vbawol
aaf7b215c9
make use of underwater command
2017-10-13 16:15:03 -05:00
vbawol
cd4f557f66
revert side changes for male
...
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
He-Man
14c433581b
Set Rating to -2001
2017-10-07 21:23:54 +02:00
vbawol
7ef339d958
changelog and comment cleanup
2017-10-07 10:41:44 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691
add configurable values
...
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
vbawol
5c6cc9bac7
remove debug
2017-10-03 17:01:04 -05:00
vbawol
d72af99663
loot fix test
2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4
debug loot
2017-10-03 16:23:20 -05:00
vbawol
381fdd44ea
change loot bubble
...
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519
move rads for locations to client
...
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
0b71db3917
fix ai spawning
2017-09-30 10:14:43 -05:00
vbawol
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
vbawol
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
vbawol
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
vbawol
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00