Commit Graph

149 Commits

Author SHA1 Message Date
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
8dcb38d655 0.3.9 b563 2016-07-09 09:04:08 -05:00
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
e94971867b 0.3.9 b561 2016-07-08 10:26:27 -05:00
1a99015935 Merge branch 'release' into experimental
# Conflicts:
#	Server_Install_Pack/@epochhive/addons/epoch_server.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
#	Server_Install_Pack/mpmissions/epoch.Altis.pbo
#	Server_Install_Pack/mpmissions/epoch.Australia.pbo
#	Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
#	Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
#	Server_Install_Pack/mpmissions/epoch.Esseker.pbo
#	Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Napf.pbo
#	Server_Install_Pack/mpmissions/epoch.Porto.pbo
#	Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara.pbo
#	Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
#	Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
#	Server_Install_Pack/mpmissions/epoch.Stratis.pbo
#	Server_Install_Pack/mpmissions/epoch.Takistan.pbo
#	Server_Install_Pack/mpmissions/epoch.VR.pbo
#	Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
#	Server_Install_Pack/mpmissions/epoch.utes.pbo
#	Sources/epoch_config/build.hpp
#	Sources/epoch_server/build.hpp

#	Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
#	Sources/epoch_server_core/build.hpp
#	Sources/epoch_server_settings/build.hpp
#	build.txt
2016-07-07 15:55:33 -05:00
dee3394024 0.3.9 b559 2016-07-07 15:25:03 -05:00
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
76785e1694 0.3.9 b557 2016-07-07 09:50:27 -05:00
bb94bb429e reworked trader spawn
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
547af0785a fixed incorrect cooked class returned 2016-06-30 18:11:18 -05:00
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
fd0ca662c7 0.3.9.0538 2016-06-23 06:44:37 -05:00
620e335e1d 0.3.9.0537
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
72fe4b324e more tanoa positions
and added loot table to sharks
2016-06-20 10:59:01 -05:00
6075d598bc remove template city 2016-06-19 09:08:41 -05:00
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
3fcb40b56e 0.3.9.0527 2016-06-16 16:59:35 -05:00
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
d698b0342f Central Trader
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
2287f4b530 0.3.9.0525 2016-06-14 20:09:53 -05:00
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
bd6636a4e1 0.3.9.0513 2016-06-13 16:33:58 -05:00
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00