Commit Graph

462 Commits

Author SHA1 Message Date
vbawol
901047eaef revert define test 2017-08-25 16:15:02 -05:00
vbawol
383d67c28c Check to see if define true/false will fix bool conversion errors 2017-08-21 11:25:56 -05:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
35cd51d748 disable nite light by default 2017-08-18 11:09:14 -05:00
vbawol
763bc80e49 fixes 2017-08-18 09:45:27 -05:00
vbawol
aea096ce68 add showHUD settings #822
Thanks to @Ghostrider-DbD-
2017-08-18 08:37:39 -05:00
vbawol
ab195d145b re-add hitpoints stats client side
removing it caused array index issues with other stats. Note: should be
able to repurpose the stat for something else instead of removing and
needing a workaround.
2017-08-18 08:25:07 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
He-Man
e9499d6b17 Missing config for upgrading Cinder Floor 2017-08-09 19:10:00 +02:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
He-Man
236da86acb Upgrade for CinderFloor 2017-08-06 19:22:49 +02:00
He-Man
497db196ad Added missing Loot / Pricing / ItemSort 2017-08-05 20:56:36 +02:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
He-Man
5388ca2210 changes for Vehicle Repair + iteminteracts 2017-08-04 21:50:26 +02:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
DESKTOP-UH65DCE\MusTanG
c783e6854b update killed EH
if killer is unit exit handler
2017-08-04 13:44:03 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
vbawol
6a78895879 Merge branch 'experimental' into Community-Stats-#1 2017-08-03 18:20:00 -05:00
vbawol
0074d505a8 Merge pull request #810 from Ignatz-HeMan/experimental
Option to prevent selling damaged veh
2017-08-03 14:55:42 -05:00
He-Man
c7f467be77 Option to prevent selling damaged veh 2017-08-03 20:43:58 +02:00
Raymix
3abac17557 trade: calc damage %, return new cost 2017-08-03 19:32:55 +01:00
He-Man
ff4b401b5f Some Fav-Bar Tweaks
- Moved configs to cfgepochclient
- Changed Keydown-Check from EPOCH_Buildmode to EPOCH_Target
- Replaced "resetonLogin" to only remove "forbidden items"
2017-08-03 18:18:18 +02:00
DESKTOP-UH65DCE\MusTanG
4f88928bd0 Missions simplified
Category changed to TraderMissions.
Removed CompletedMissions.
2017-08-03 09:37:08 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8 Community Stats System #1
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions

Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
Raymix
49e67d24d4 FavBar: perf optimization - new 5 sec event 2017-08-02 22:07:55 +01:00
Raymix
a0e9ddbbef FavBar: performance optimization 2017-08-02 21:48:09 +01:00
vbawol
4cdc67cf9d Merge pull request #804 from Ignatz-HeMan/experimental
Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
Raymix
366068fd82 Customize HUD option removed from ESC menu #800 2017-08-01 22:42:06 +01:00
He-Man
826ddcc234 New item Classnames 2017-08-01 14:44:50 +02:00
vbawol
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
Raymix
45b6bf1fb2 Favorites bar - full release 2017-08-01 03:00:28 +01:00
vbawol
2c99640040 b820 2017-07-31 16:12:41 -05:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
Raymix
014f094f04 Fixes #790 2017-07-25 03:19:40 +01:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
Raymix
c9e382c1b4 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-07-24 21:26:10 +01:00
Raymix
9ebfe6765d cfgCrafting.hpp Maintenance + Fixes #785 2017-07-24 21:25:25 +01:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
DESKTOP-UH65DCE\MusTanG
d90d8cf079 Barrel Bomb crafting kit
Add crafting recipe for barrel bombs
2017-07-19 22:39:16 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
DESKTOP-UH65DCE\MusTanG
ff8c2a27cd Offroad 5th upgrade(Rare)
Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
DESKTOP-UH65DCE\MusTanG
98f7e92e9f Rare Document Upgrades
new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
DESKTOP-UH65DCE\MusTanG
3fd8a502f7 Zamak veh upg recipes 2017-07-06 14:20:29 -05:00
DESKTOP-UH65DCE\MusTanG
8445a328f4 Van veh upg
Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
DESKTOP-UH65DCE\MusTanG
0817764cad Clean Up 2017-07-06 10:20:37 -05:00
DESKTOP-UH65DCE\MusTanG
43052e9ec7 More Vehicles Upgrades
Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
DESKTOP-UH65DCE\MusTanG
972328ac01 Update VehUpgKits recipes
The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
DESKTOP-UH65DCE\MusTanG
a151cd21c5 Fixes
Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
DESKTOP-UH65DCE\MusTanG
7db5f1c36d Fix config class array 2017-07-05 16:11:34 -05:00
DESKTOP-UH65DCE\MusTanG
aabcb3f069 Added new crafting
new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
DESKTOP-UH65DCE\MusTanG
f0fdc9844d add new crafted veh upg kits
Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b Add reading documents
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06 Update VUS#1
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
c53557ed1a Changed path for Drink Icon 2017-06-28 17:44:24 +02:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
d3472d2638 Merge pull request #771 from ravmustang/Epoch-Assets-#2
Epoch Assets #2
2017-06-26 06:47:37 -05:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e Epoch Assets #2
Wood Half Floor
Wood Quarter Floor

Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models

Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game

Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1 Merge pull request #767 from ravmustang/Mosquito-Re-Arm
mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb mosquito re-arm 2017-06-20 21:27:18 -05:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
bc77cd2717 Merge pull request #763 from Ignatz-HeMan/patch-2
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
He-Man
bc077339ab Make ServicePoint more configurable 2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42 Make ServicePoints more configurable 2017-06-16 15:27:19 +02:00
He-Man
987a09bc80 Make ServicePoints more configureable 2017-06-16 15:24:08 +02:00
He-Man
eb735d5ec2 Fixed: Zombie triggers Mission success 2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5 version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136 Added option to drink from source 2017-05-25 00:14:53 +02:00
He-Man
d3c937ec8c Added Custom KeyMap 2017-05-19 22:46:28 +02:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00