Commit Graph

33 Commits

Author SHA1 Message Date
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
3cdd1049b3 use setposATL to level out debug building 2016-08-19 08:21:13 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
Andrew Gregory
8946390a21 Update Server Remove Marker Call - Not a function any more. 2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74 Update Server Make Marker Call - Not a Function any more. 2016-07-04 20:33:57 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
Andrew Gregory
b611145eb9 Remove Map Marker 2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a Create Marker
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c Replaced
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
9833a11737 0.3.9.0492
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
8dcece4903 allow loot spawner to spawn items not in the cfgprices table
should fix issue with not getting raw meat from gutting animals
2016-05-01 14:22:31 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
vbawol
d7c0616a9b fixes and repack mission pbos 2016-01-26 13:12:56 -06:00
vbawol
49f591d2b3 0.3.7.052 2016-01-26 10:33:04 -06:00
vbawol
14155a577c 0.3.7 build 43 2016-01-18 10:52:15 -06:00
vbawol
1889347a29 0.3.7.015 2016-01-08 16:27:07 -06:00
vbawol
b8dac3481e fixed missing bracket thx to @RC-Robio 2016-01-07 09:52:04 -06:00
vbawol
8d0c838c0a delete key instead of setting to blank arrays 2016-01-02 18:43:49 -06:00
vbawol
bff45ee5a4 randomizeMagazineAmmoCount option 2015-12-31 13:29:16 -06:00
Robio
801cab86da Update EPOCH_server_teleportPlayer.sqf
typo _plyr to _player
2015-12-24 17:48:59 -06:00
vbawol
ce2d5b267a sapper config 2015-12-09 15:58:58 -06:00
Robio
2a3f07e3bb Update EPOCH_serverLootObject.sqf
Too many brackets Line #67 Causing no loot to spawn :)
2015-12-08 17:34:06 -06:00
vbawol
40327bab0f 0.3.6.006 2015-12-08 11:07:43 -06:00
vbawol
396f58e941 fixes and less debug 2015-10-14 16:27:09 -05:00
vbawol
557b2f2581 push server sources 2015-09-17 11:31:04 -05:00