Commit Graph

16 Commits

Author SHA1 Message Date
vbawol
2d4a7a0258 crafting changes
reverted changes to check Nearby
added crafted item count, default is 1. Allows for crafting multiples of
the same item (for example 1 plant in and 2 Seeds out)
added item return after crafting, this allows the smelting tools to be a
recipe requirement that gets refunded to player.
2017-10-17 07:51:53 -05:00
vbawol
da0d2c2ad8 add item requirements to crafting
making metal bars from gold now require Smelting Tools in players
inventory.
2017-10-02 09:54:02 -05:00
vbawol
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
He-Man
5388ca2210 changes for Vehicle Repair + iteminteracts 2017-08-04 21:50:26 +02:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
DESKTOP-UH65DCE\MusTanG
05655d0cb2 crafting menu load fix
Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
vbawol
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
vbawol
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
vbawol
df21a79adf 0.3.4 part 1 2015-10-02 09:27:56 -05:00
vbawol
70ca1eae15 new crafting system by Raymix 2015-09-28 17:04:43 -05:00