Commit Graph

535 Commits

Author SHA1 Message Date
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
eab380784e be kick since 1.76 ref #858 2017-09-08 11:47:40 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
49354a035b BE fixes for A3 1.76 RC 2017-09-04 08:36:56 -05:00
DESKTOP-UH65DCE\MusTanG
c5aa01ea17 Code change
A tab was removed from Epoch code.
BE filter change needed.
2017-09-03 22:39:35 -05:00
DESKTOP-UH65DCE\MusTanG
b45e614bcf DLC Menu
fix 2 script restriction kicks
2017-08-31 21:21:18 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8 add be filters for temp group system 2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7 BE Filter for AWOL login fsm updates
8e7419ec31
2017-08-30 11:13:26 -05:00
vbawol
28d27ee38a add expiresCommunityStats to epochconfig.hpp 2017-08-18 13:12:23 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
fa32f77ce6 removed bikey as it is found with client file download 2017-08-09 11:34:11 -05:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
DirtySanchez
75fb22202f BE Filter kick on Simulated built object 2017-08-04 20:26:22 -05:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
vbawol
81e86c4baf remote exec change 2017-08-04 13:58:17 -05:00
DESKTOP-UH65DCE\MusTanG
6eba37b9af fix createVehicle line issue 2017-08-04 11:22:03 -05:00
DESKTOP-UH65DCE\MusTanG
12f74a3dac kicks for switching to favorite 2017-08-04 11:14:07 -05:00
DESKTOP-UH65DCE\MusTanG
5244aae0bc FavBar Hotkey press
When wearing backpacks and switching to another favorite, be kick for
createVehicle resulted
All Epoch backpacks added to filter.
2017-08-04 11:02:23 -05:00
DESKTOP-UH65DCE\MusTanG
f512a93779 first cleared up scripts
these were necessary to get into your inventory
2017-08-04 10:37:57 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
vbawol
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
vbawol
2c99640040 b820 2017-07-31 16:12:41 -05:00
DESKTOP-UH65DCE\MusTanG
093c051b55 fix filter stop kicks 2017-07-28 23:37:53 -05:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
1a806fbfec fixed type error on createTeleport 2017-07-27 14:15:30 -05:00
vbawol
88b8c43200 merge PR from master
from https://github.com/EpochModTeam/Epoch/pull/783
2017-07-27 10:09:42 -05:00
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
4d66562459 b808 2017-07-20 18:08:16 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
7d332779af BE fixes take 2 2017-07-10 17:06:52 -05:00
vbawol
d310d8921a Revert "BE fixes"
This reverts commit 734dc5d200.
2017-07-10 16:10:23 -05:00
vbawol
734dc5d200 BE fixes 2017-07-09 17:10:08 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
c5a6b4ab0e update bikey 2017-07-05 10:41:39 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00