vbawol
acfba073fc
added disallowed events per worldName
...
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
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uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
eab380784e
be kick since 1.76 ref #858
2017-09-08 11:47:40 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
49354a035b
BE fixes for A3 1.76 RC
2017-09-04 08:36:56 -05:00
DESKTOP-UH65DCE\MusTanG
c5aa01ea17
Code change
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A tab was removed from Epoch code.
BE filter change needed.
2017-09-03 22:39:35 -05:00
DESKTOP-UH65DCE\MusTanG
b45e614bcf
DLC Menu
...
fix 2 script restriction kicks
2017-08-31 21:21:18 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
f7f839abf8
Satellite Event Starter
2017-08-30 17:06:18 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8
add be filters for temp group system
2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7
BE Filter for AWOL login fsm updates
...
8e7419ec31
2017-08-30 11:13:26 -05:00
vbawol
28d27ee38a
add expiresCommunityStats to epochconfig.hpp
2017-08-18 13:12:23 -05:00
vbawol
1a211407b9
updates to login system and hitpoints
...
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
fa32f77ce6
removed bikey as it is found with client file download
2017-08-09 11:34:11 -05:00
vbawol
f28cc43cd5
b826
2017-08-07 18:53:00 -05:00
DirtySanchez
75fb22202f
BE Filter kick on Simulated built object
2017-08-04 20:26:22 -05:00
vbawol
163d702271
b824
2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a
b823
2017-08-04 14:39:46 -05:00
vbawol
81e86c4baf
remote exec change
2017-08-04 13:58:17 -05:00
DESKTOP-UH65DCE\MusTanG
6eba37b9af
fix createVehicle line issue
2017-08-04 11:22:03 -05:00
DESKTOP-UH65DCE\MusTanG
12f74a3dac
kicks for switching to favorite
2017-08-04 11:14:07 -05:00
DESKTOP-UH65DCE\MusTanG
5244aae0bc
FavBar Hotkey press
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When wearing backpacks and switching to another favorite, be kick for
createVehicle resulted
All Epoch backpacks added to filter.
2017-08-04 11:02:23 -05:00
DESKTOP-UH65DCE\MusTanG
f512a93779
first cleared up scripts
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these were necessary to get into your inventory
2017-08-04 10:37:57 -05:00
vbawol
02c6e96f0c
b822
2017-08-03 19:19:27 -05:00
vbawol
e022e6bfb3
b821
2017-07-31 23:19:08 -05:00
vbawol
2c99640040
b820
2017-07-31 16:12:41 -05:00
DESKTOP-UH65DCE\MusTanG
093c051b55
fix filter stop kicks
2017-07-28 23:37:53 -05:00
vbawol
586261f587
b819
2017-07-28 11:57:10 -05:00
vbawol
1a806fbfec
fixed type error on createTeleport
2017-07-27 14:15:30 -05:00
vbawol
88b8c43200
merge PR from master
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from https://github.com/EpochModTeam/Epoch/pull/783
2017-07-27 10:09:42 -05:00
vbawol
c38766286d
b815
2017-07-27 09:51:19 -05:00
vbawol
ce5312930c
b813
2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a
b812
2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0
b810
2017-07-24 16:20:15 -05:00
vbawol
9d9ea54612
b809
2017-07-20 22:32:50 -05:00
vbawol
4d66562459
b808
2017-07-20 18:08:16 -05:00
vbawol
3ef5fa1fe3
b807
2017-07-20 14:10:06 -05:00
vbawol
e45e3d0abe
b806
2017-07-17 05:58:51 -05:00
vbawol
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
vbawol
7d332779af
BE fixes take 2
2017-07-10 17:06:52 -05:00
vbawol
d310d8921a
Revert "BE fixes"
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This reverts commit 734dc5d200
.
2017-07-10 16:10:23 -05:00
vbawol
734dc5d200
BE fixes
2017-07-09 17:10:08 -05:00
vbawol
043290d5d2
b804
2017-07-09 05:30:52 -05:00
vbawol
0efc699370
b803
2017-07-08 18:51:32 -05:00
vbawol
c5a6b4ab0e
update bikey
2017-07-05 10:41:39 -05:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
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since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00