DirtySanchez
268524a905
map marker zoom be filter
2017-10-18 13:20:18 -05:00
vbawol
28adb8942d
Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
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# Conflicts:
# Server_Install_Pack/sc/battleye/scripts.txt
2017-10-11 11:38:51 -05:00
vbawol
31d07a2d38
More BE filter updates
2017-10-11 01:43:55 -05:00
vbawol
a82ed0d6b2
filter cleanup
2017-10-11 00:59:39 -05:00
DirtySanchez
f3c6d8b491
player marker be filter
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player marker be filter
scripts.txt Line 40
!="(_x select 0) setMarkerPosLocal (position player);"
2017-10-08 18:28:37 -05:00
vbawol
bfb60f526e
add other masks BE filter
2017-10-07 08:49:56 -05:00
vbawol
5a284f6fb0
BE for rad mask
2017-10-07 08:43:16 -05:00
vbawol
c9039929ab
remove unused gm_enabled setvar
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merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
Robio
af6589b8eb
Fix typo
2017-10-05 11:20:11 -05:00
vbawol
8a1b312f12
Merge pull request #897 from RC-Robio/patch-5
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Add craftables
2017-10-05 11:12:32 -05:00
vbawol
24d0bea5d3
Merge pull request #896 from RC-Robio/patch-4
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Add craftables
2017-10-05 11:12:22 -05:00
Robio
3c590ab735
Add craftables
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BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump
2017-10-05 09:40:28 -05:00
Robio
02ce72a762
Add craftables
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!"(Hesco3|Metal|Foundation|Garden|BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump)_Ghost_EPOCH"
2017-10-05 09:37:13 -05:00
Robio
ac9efd705d
Added more craftables\cleanup
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Garden|BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump
2017-10-05 09:35:41 -05:00
vbawol
0eeea3d5b4
be kicks for garden
2017-10-04 22:16:26 -05:00
vbawol
52bb68f696
shorten filters
2017-10-04 06:51:01 -05:00
vbawol
8f74b9736e
fix BE kick srifle_DMR_07_blk_F
2017-10-04 06:23:33 -05:00
vbawol
34489fc2e5
simplify check player BE filter
2017-10-03 10:48:48 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
DirtySanchez
77cb621f98
REMOTE*+\]" to REMOTE.+\]" for checkPlayer
2017-10-02 14:06:48 -05:00
vbawol
1bf10b5ddc
BE: allow ghost and sim versions of tent Dome and A
2017-10-01 15:42:57 -05:00
vbawol
15f386f6f5
filter cleanup
2017-10-01 01:23:50 -05:00
vbawol
47bde63181
include closing tag
2017-10-01 00:46:40 -05:00
vbawol
a1459a5301
fix reported BE kick
2017-10-01 00:44:48 -05:00
vbawol
d12c6f83ce
attach to kick
2017-09-27 16:42:04 -05:00
vbawol
1a20d9ada3
Be kicks
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CinderTower_Ghost_EPOCH
MetalTower_Ghost_EPOCH
BarrelBomb_EPOCH_Remote_Ammo
2017-09-27 16:35:44 -05:00
vbawol
6158c10a81
be fixes from @ravmustang
2017-09-26 21:26:32 -05:00
vbawol
fc3ba3b3fb
customHeader test
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moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
d4cef0dbf7
fix BE kick for SMG 05
2017-09-25 17:47:34 -05:00
vbawol
bf89620560
BE for barrel bomb armmo
2017-09-25 17:30:29 -05:00
vbawol
dd031a6a7e
futher be updates
2017-09-25 15:52:10 -05:00
vbawol
23688e6250
BE filter updates
2017-09-25 15:46:19 -05:00
DESKTOP-UH65DCE\MusTanG
22ef7c1c2c
battleye filters for veh reload and remove mag
2017-09-24 01:37:34 -05:00
vbawol
d2f32fd2b4
change BE 7 to 5
2017-09-17 14:11:48 -05:00
vbawol
37d782bde2
event fixes
2017-09-17 12:45:25 -05:00
vbawol
acfba073fc
added disallowed events per worldName
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bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
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uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
eab380784e
be kick since 1.76 ref #858
2017-09-08 11:47:40 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
49354a035b
BE fixes for A3 1.76 RC
2017-09-04 08:36:56 -05:00
DESKTOP-UH65DCE\MusTanG
c5aa01ea17
Code change
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A tab was removed from Epoch code.
BE filter change needed.
2017-09-03 22:39:35 -05:00
DESKTOP-UH65DCE\MusTanG
b45e614bcf
DLC Menu
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fix 2 script restriction kicks
2017-08-31 21:21:18 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
f7f839abf8
Satellite Event Starter
2017-08-30 17:06:18 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8
add be filters for temp group system
2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7
BE Filter for AWOL login fsm updates
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8e7419ec31
2017-08-30 11:13:26 -05:00
vbawol
28d27ee38a
add expiresCommunityStats to epochconfig.hpp
2017-08-18 13:12:23 -05:00
vbawol
1a211407b9
updates to login system and hitpoints
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- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00