Commit Graph

699 Commits

Author SHA1 Message Date
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36 update private array 2017-04-22 09:29:59 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe fixed #747 2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
fe3c464472 fixed missing semicolons 2017-04-18 14:21:25 -05:00
He-Man
de4f703e23 Added "MeleeRod" (Fishing Rod) to Crafting Menu
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
vbawol
4382aef326 Merge pull request #744 from EpochModTeam/release
sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418 Merge pull request #740 from morgoth0/patch-3
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed Merge pull request #741 from morgoth0/patch-4
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1 Merge pull request #742 from morgoth0/patch-5
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30 Merge pull request #743 from Ignatz-HeMan/patch-6
Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84 Merge pull request #739 from morgoth0/patch-2
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b further optimized db call for weather script 2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a update privates
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9 fix static weather 2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91 Fix if only HitPointDamage > 0
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c Force enablesimulation on gates 2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da Force enablesimulation on gates 2017-04-10 09:23:06 -04:00
Grahame
4f0973155f Force enablesimulation on gates 2017-04-10 09:21:32 -04:00
Grahame
941cdae08b Force enablesimulation on bargates 2017-04-10 09:19:42 -04:00
Grahame
ef600d3536 Force enablesimulation on Land_BarGate_F 2017-04-10 09:10:13 -04:00
He-Man
f1a3d46c64 Removed redundant checks 2017-04-10 00:10:07 +02:00
vbawol
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
vbawol
acc341666b Merge pull request #735 from Ignatz-HeMan/patch-3
Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d Fixed Heal not working, if only hitpoint damaged 2017-04-09 21:26:43 +02:00
He-Man
3458edf473 Fix for create / leave Group
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
bd89a1eadd Fix for create / leave Group
- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group
- [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog
- added usage of params []
2017-04-08 18:52:26 +02:00
He-Man
01779e4780 Delete rest of clientside Airdrop Event 2017-04-07 17:39:17 +02:00
vbawol
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
b02209184f redis server updates and debug option flag
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
fd5bd898fa remove Alpha tag from debug 2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717 Merge pull request #729 from EpochModTeam/experimental
0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
vbawol
3e44c3edd8 Merge pull request #725 from Ignatz-HeMan/patch-8
Make SpawnPoint on Player Pos + Bugfix
2017-04-03 09:54:07 -05:00
vbawol
2950f77d4b Merge pull request #723 from Ignatz-HeMan/patch-6
Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389 Merge pull request #724 from Ignatz-HeMan/patch-7
Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
17762afbdc Merge pull request #722 from Ignatz-HeMan/patch-5
Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
vbawol
b6b69c52bb Merge pull request #726 from Ignatz-HeMan/patch-9
Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
8b09c02a94 Give SmokeShellToxic_Ammo Toxic 2017-04-01 23:19:01 +02:00
He-Man
4c16ed80dd Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:10:02 +02:00
He-Man
85e6e15b0e Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:45 +02:00
He-Man
e310aee27d Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:21 +02:00
He-Man
dffe73afa8 Make SpawnPoint on Player Pos
- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
2017-04-01 17:04:27 +02:00