vbawol
d95654d8bd
add md5 hash function 840
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bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
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Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff
Add BIS randomization false to Vehicles
2017-05-29 16:41:15 -05:00
He-Man
c7e58da56d
Reworked Building Script
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- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
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[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136
Added option to drink from source
2017-05-25 00:14:53 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
db030763bd
move this workaround to onDisconnect.
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should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c
Added Custom KeyMap
2017-05-19 22:46:28 +02:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
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If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
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Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
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Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
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Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27
move be folder to fix case
2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe
fixed #747
2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
fe3c464472
fixed missing semicolons
2017-04-18 14:21:25 -05:00
He-Man
de4f703e23
Added "MeleeRod" (Fishing Rod) to Crafting Menu
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1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
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sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
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Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
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Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
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Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30
Merge pull request #743 from Ignatz-HeMan/patch-6
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Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
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Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
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since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
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Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00