vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
...
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
...
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
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Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27
move be folder to fix case
2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe
fixed #747
2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
fe3c464472
fixed missing semicolons
2017-04-18 14:21:25 -05:00
He-Man
de4f703e23
Added "MeleeRod" (Fishing Rod) to Crafting Menu
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1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
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sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
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Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
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Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
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Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30
Merge pull request #743 from Ignatz-HeMan/patch-6
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Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
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Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
...
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
...
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da
Force enablesimulation on gates
2017-04-10 09:23:06 -04:00
Grahame
4f0973155f
Force enablesimulation on gates
2017-04-10 09:21:32 -04:00
Grahame
941cdae08b
Force enablesimulation on bargates
2017-04-10 09:19:42 -04:00
Grahame
ef600d3536
Force enablesimulation on Land_BarGate_F
2017-04-10 09:10:13 -04:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
e3a94eaeb8
0.5 b751
2017-04-09 17:08:16 -05:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
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Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
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Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
bd89a1eadd
Fix for create / leave Group
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- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group
- [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog
- added usage of params []
2017-04-08 18:52:26 +02:00
He-Man
01779e4780
Delete rest of clientside Airdrop Event
2017-04-07 17:39:17 +02:00
vbawol
705a577d9a
0.5 b750
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[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e
add forced overrides of vehicle and loot tables
2017-04-05 11:10:28 -05:00
vbawol
b02209184f
redis server updates and debug option flag
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[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
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0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00