Commit Graph

87 Commits

Author SHA1 Message Date
vbawol
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
f0fbbe2cbb fixed spelling on Shipwreak 2017-08-18 11:12:47 -05:00
He-Man
370896c150 Update CfgLootTable_MADCUP.h 2017-08-06 02:37:48 +02:00
He-Man
e0a002f808 Update CfgLootTable_MAD.h 2017-08-06 02:37:27 +02:00
He-Man
4609b4e236 Update CfgLootTable_CUP.h 2017-08-06 02:37:02 +02:00
He-Man
7028ad8011 Update CfgLootTable.h 2017-08-06 02:36:36 +02:00
He-Man
497db196ad Added missing Loot / Pricing / ItemSort 2017-08-05 20:56:36 +02:00
He-Man
5388ca2210 changes for Vehicle Repair + iteminteracts 2017-08-04 21:50:26 +02:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
2cdcf1c418 Merge pull request #740 from morgoth0/patch-3
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed Merge pull request #741 from morgoth0/patch-4
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1 Merge pull request #742 from morgoth0/patch-5
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
662c401d84 Merge pull request #739 from morgoth0/patch-2
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
Grahame
e7b377383c Force enablesimulation on gates 2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da Force enablesimulation on gates 2017-04-10 09:23:06 -04:00
Grahame
4f0973155f Force enablesimulation on gates 2017-04-10 09:21:32 -04:00
Grahame
941cdae08b Force enablesimulation on bargates 2017-04-10 09:19:42 -04:00
Grahame
ef600d3536 Force enablesimulation on Land_BarGate_F 2017-04-10 09:10:13 -04:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
0046ed18ef merge 2017-03-30 15:34:37 -05:00
vbawol
a4dca6ffb5 add 7 new keesha camo skins from Craig Hauer
@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
19d05a9f17 add toxic grenade to loots and prices 2017-02-26 08:38:23 -06:00
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04 fixed z and y mixup 2016-10-26 15:28:36 -05:00
vbawol
74f1bc12d9 update tanoa props and add atms 2016-10-26 10:16:14 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
bb94bb429e reworked trader spawn
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
547af0785a fixed incorrect cooked class returned 2016-06-30 18:11:18 -05:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
72fe4b324e more tanoa positions
and added loot table to sharks
2016-06-20 10:59:01 -05:00
vbawol
6075d598bc remove template city 2016-06-19 09:08:41 -05:00
Andrew Gregory
d698b0342f Central Trader
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
20cdc1e17b rebuild for wrong extension 2016-06-13 14:43:12 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
71b451482f 0.3.8.0427
fixed more trailing commas
2016-04-19 11:09:47 -05:00
vbawol
aed3e20baf fixed trailing slashes
http://epochmod.com/forum/index.php?/topic/41841-trailing-in-0380417-0-gfbe10c3/
2016-04-12 10:53:39 -05:00