Epoch/Sources/epoch_server_settings/configs
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
maps add Malden support 2017-06-08 14:15:27 -05:00
security pre 0.6 updates 2017-05-26 08:32:34 -05:00
templates 0.3.7.092 2016-01-28 13:36:35 -06:00
CfgEpochVehicles.h More upgrades and new functions 2017-07-03 15:59:40 -05:00
CfgLootTable_CUP.h Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
CfgLootTable_MAD.h Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
CfgLootTable_MADCUP.h Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
CfgLootTable.h Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
CfgMainTable.h Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00