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23 lines
1.2 KiB
Plaintext
23 lines
1.2 KiB
Plaintext
params [["_EnergyRequired",250],["_radius",250]];
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if (missionnamespace getvariable ["Epoch_PlayerScanActive",false]) exitwith {};
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if (EPOCH_playerEnergy - _EnergyRequired < 0) exitwith {
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[format ['You need %1 Energy to scan for near Players',_EnergyRequired], 5,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message;
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};
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Epoch_PlayerScanActive = true;
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["Energy",-_EnergyRequired] call Epoch_GiveAttributes;
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_radius spawn {
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private ["_plyr","_plyrs","_trdrMsg"];
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["Scanning for near Players... Please wait...", 10,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message;
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uisleep (5 + random 3);
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_trdrMsg = "";
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_plyrs = (player nearEntities _this) select {isplayer _x};
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if (count _plyrs < 2) then {
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_trdrMsg = format["Apart from you %1. %2",name player, selectRandom ["I haven't seen any round these parts for a long while.","It has been very quiet around here,","There is not much to report !"]];
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} else {
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_plyrs deleteAt 0;
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_plyr = selectRandom _plyrs;
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_trdrMsg = format["%2 %1.",name _plyr, selectRandom ["The last person picked up by the UAV was","I did spot someone earlier, their name was","I heard there was somebody new in the area, "]];
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};
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[_trdrMsg, 5,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message;
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Epoch_PlayerScanActive = nil;
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}; |