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28 lines
1.7 KiB
Plaintext
28 lines
1.7 KiB
Plaintext
Client 0.3.0.2 Rolling Changelog
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[Added] Filter invalid database data input for better security.*
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[Fixed] Multiple NPC missions started at the same time caused dupe.
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[Fixed] Typo in killed event handler caused false BE kick.
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[Fixed] Group names may only contain alphanumeric characters - or _.
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[Changed] Uniforms now store items again.
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Server Admins:
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[Info] *pcre3.dll must be installed into the Arma 3 root directory.
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Build 16:
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[Added] Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban.
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[Added] Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required.
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[Added] Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart.
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[Added] Linux support added.
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[Added] Modified linux start script by BIstudio and Nasdero.
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[Added] Major Epoch Anti Hack updates to make more config based.
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[Added] Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives.
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[Added] Battleye integration within the DLL now. (requires battleye IP,port,password in epochserver.ini)
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[Changed] Disabled MD5 check.
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[Changed] Optimized when writing/reading more than 8K chars to database.
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[Changed] Traders now move to work and home by default forceStaticTraders = false.
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[Fixed] Server side trade FSM updated to fix direction issues.
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[Fixed] Marker should now move with trader as they move from work to home.
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[Fixed] Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures.
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[Fixed] Issue with occasional data corruption when saving more than 8k chars. |